All mods on this page are organized alphabetically by the mod creator and not name of the mod.
Use the arrows to read more about each description but clicking the mod name will redirect you to the download.
1.) Naturally Good At Their Job by Hexagonal-Bipyramid
This mod makes promotions easier to obtain for Sims who have a trait that fits with their current career. For these Sims, they can still have a chance to be promoted even if they have one (1) skill point OR one (1) friend behind the usual requirement. Also, Sims might have a chance to start at a higher level in these careers if they found it on the computer.
Here is the list of careers with their traits. One trait is enough for having the bonus:
Law Enforcement → Brave
2.) Still a Child at Heart by Hexagonal-Bipyramid
This part is about toys (most of them)
– Brave and Evil Sims won’t fear clown-in-a-boxes after they played with an evil version of it. They won’t get a bad memory from it.
3.) Wants/Fears Supernaturals Change by Hexagonal-Bipyramid
This mod edits some check trees that change how wants and fears relating to supernaturals appears. It takes what was from Pescado’s wfsanity related to supernaturals and added the remaining BHAVs, so the majority of the 80 wants/fears will appear based on wfsanity (with a few exceptions) and there are additional checks based on the Sims’ traits.
Unfortunately, it’s not guarantee that wants/fears that normally don’t appear for specific Sims will appear more often. It’s possible to make mods to prevent wants/fears from appearing, but not so much the other way around. At least, Supernatural Skeptics sure won’t roll wants/fears that doesn’t make sense.
Some additional checks:
– Cowards won’t roll wants about being abducted by aliens even if they have the Supernatural Fan trait. They may roll fears about it instead. Cowards won’t roll wants to see a ghost. They may roll fears about it instead.
