All mods on this page are organized alphabetically by the mod creator and not name of the mod.
Use the arrows to read more about each description but clicking the mod name will redirect you to the download.
1.) Naturally Good At Their Job by Hexagonal-Bipyramid
This mod makes promotions easier to obtain for Sims who have a trait that fits with their current career. For these Sims, they can still have a chance to be promoted even if they have one (1) skill point OR one (1) friend behind the usual requirement. Also, Sims might have a chance to start at a higher level in these careers if they found it on the computer.
Here is the list of careers with their traits. One trait is enough for having the bonus:
Criminal → Evil, Kleptomaniac
2.) Still a Child at Heart by Hexagonal-Bipyramid
This part is about toys (most of them)
– Brave and Evil Sims won’t fear clown-in-a-boxes after they played with an evil version of it. They won’t get a bad memory from it.
– Evil Sims will like playing with the evil version of the clown-in-a-box. They will also react positively when watching others playing with it like mean Sims.
– Evil Sims won’t be electrocuted from using an evil kite. However, they can still be electrocuted like any other Sims if they use a kite during a thunderstorm if you have Seasons installed.
3.) Wants/Fears Supernaturals Change by Hexagonal-Bipyramid
This mod edits some check trees that change how wants and fears relating to supernaturals appears. It takes what was from Pescado’s wfsanity related to supernaturals and added the remaining BHAVs, so the majority of the 80 wants/fears will appear based on wfsanity (with a few exceptions) and there are additional checks based on the Sims’ traits.
Unfortunately, it’s not guarantee that wants/fears that normally don’t appear for specific Sims will appear more often. It’s possible to make mods to prevent wants/fears from appearing, but not so much the other way around. At least, Supernatural Skeptics sure won’t roll wants/fears that doesn’t make sense.
Some additional checks:
– Witches/Warlocks won’t have a want to cast an evil spell or reach maximum badness if they have the Good trait.
– Witches/Warlocks won’t have a want to cast a good spell or reach maximum goodness if they have the Evil trait.
4.) Even more computer options – troll, browse paranormal blogs, write paranormal blog by Meduza
This mod is an extension of @midgethetree‘s more computer options mod, so it also includes @deedee-sims‘ write article mod.
Sims with ‘evil’ or ‘mean spirited’ trait or with 2 or less niceness points can troll on the Internet. They will gain fun from this activity. Sims under circumstances listed in link can browse about the paranormal and write a paranormal blog.
5.) Killing Sims Edition by Meduza
If you use certain mods like Medua’s poison mod, part 3 of bending mod, zombie attack or any other kind of mod that tends more towards murder, then this mod lets the killer receive a custom memory.
A negative memory of killing other Sim, positive memory of killing other Sim and memory of being killed (always negative). Sims with ‘evil’ trait will always get positive memory of killing other Sim unless the Sim they’ve killed is their best friend – then they’ll get negative memory. Sims with ‘good’ trait will always get negative memory of killing other Sim. Sims that have neither ‘good’ nor ‘evil’ trait will get positive memory of killing other Sim only if that Sim was their enemy.
