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Health, Illness and Sickness Mods

1.) Immunity Controller by BoilingOil

Removes illness from supernatural Sims such as Zombies, Vampires, Werewolves, Plantsims and Servos. Plant Sims will no longer be able to catch poison ivy. Also (separately) available – Allergy Controller. Does for allergies what the Immunity Controller does for sickness, and also prevents hoverbots (even custom ones as available at SimWardrobe, for example) from sneezing. Allergy Controller has its own BCON to configure allergies for your sims.

2.) Biotech Fix by Cyjon

Makes the biotech station train logic continuously rather than producing medicine that is bugged so doesn’t cure sickness anyhow. Sims can use it for hours just like other training objects. It will produce a vial of medicine at the end, but it will be junk medicine that can only be disposed of. Never produces medicine that will make sims sick.

3.) Carpool Warning Fix by Cyjon

Sims who are sick or in first stage of pregnancy will now get carpool warnings.

4.) Faster Disease Processing by Cyjon

Disease recovery will no longer slow to a crawl if multiple sims are sick. Every once in a while the disease controller looks at a sim to see if a disease should get better or worse. This check is done every 60 minutes + 0-60 minutes per sick sim in the house. Then every six cycles it applies the cumulative changes to the disease severity. The problem is that these cycles get longer very quickly when you have multiple sick sims in the house, eventually reaching a critical point where sims simply can’t recover as fast as they get reinfected by other sims. This mod shortens the processing time so it is nearly unaffected by the number of sick sims on the lot. Each cycle will be 60 minutes plus 1-5 minutes per sick sim, so will be slightly longer than an hour regardless of the number of sick sims.

5.) Frequent Disease Processing by Cyjon

Disease severity will be updated every cycle rather than every six cycles. The game periodically looks at sick sims and determines whether the disease should get better or worse. The space between these checks in an unmodified game averages 60 minutes + 30 minutes per sick sim. However rather than changing the disease severity immediately, it applies cumulative changes every six cycles or about every 9 hours if there is one sick sim in the house. This mod changes things so changes are applied every cycle. Disease will get small changes every hour or so rather than large changes every 9+ hours. The total change over time will be the same. This makes diseases both more and less fatal. Sims will recover a bit faster since they don’t have to wait for the next six-cycle break to be told they are better. On the other hand, sims who pass the lethal level will die immediately rather than having the chance to rest and get severity down. Overall it balances out.

6.) Less Coughing by Cyjon

Halves the duration of coughing fits caused by pneumonia or other illnesses.

7.) School Sick Days by Cyjon

Sick sims can stay home from school without penalty. If a student (child or teen) is sick, then the bus will still come but the “go to school” command will not be pushed on the sick kid. It will be pushed on any healthy students in the house. There will be no grade penalty for sick students who skip school, even if they get better before the day ends.

8.) Sick Meter by Dizzy

This mod makes sims who are sick become as interested in “Health” as they are healthy (i.e. a full meter means they are fully healthy, and an empty meter means they are practically dead). Because of the way sickness works, you will not see any change in their Health interest for the first hour. After that hour, you should see a change if there is any.

9.) Pneumonia fix by Kestrellyn

Simler90 uploaded a disease mod that (among other things) fixed the problem where sims would die of colds, instead of having the cold turn into pneumonia as intended by EA. This is a stand alone mod of that, that only takes the pneumonia part.

10.) Antibodies After Remedis Simae by Lenna9

Antibodies after a Sickness is a wonderful mod that makes Sims less likely to catch diseases. This mod is simply an add-on to this mod, with this one Sims will also receive antibodies after the Remedis Simae witch spell.
Of course, you must have original Blueybre’s mod to use it.

11.) Offworld Loiterers Can’t Spread Diseases by Lenna9

Sims can no longer contract diseases by talking to a sick Sim on the phone.

12.) Guinea Pig Disease by Midge The Tree

If a womrat in a dirty cage bites your sim (happens at the end of your sim playing with a womrat in a bad mood) they have a chance of getting a mysterious disease

13.) Pescado’s Noeatcrap For Sporty/Fit Sims by Midge The Tree

Pescado’s mod had it so sims with 2+ (1+ with dreadpirate’s personality tuning mod) neat points would stop eating sloppy food, now it takes 2+ hobby levels in fitness. Similarly, instead of needing 5+ active points to stop eating when full it now takes 5+ hobby levels in sports. There’s also an alternate version based on Cyjon’s edit of noeatcrap.

14.) Vomit Mod by Midge The Tree

Sims further than 10 tiles from the toilet have a 50/50 chance of making it. If they don’t make it, a puddle will be created, and it should take longer to mop up. This affects all diseases where vomit is a symptom, because that’s how sims 2 diseases are set up.

15.) No More Throwing Up by Squinge

This mod prevents sims from throwing up.

16.) Throw Up Interaction Enabled by Squinge

This mod allows you to make sims throw up.

17.) No Stomp On Roaches by Worf84

Will prevent sims from autonomously stomping on roaches, And will instead make them spray the roaches.