1.) Vampire Walkbys by Cyjon
Night walkbys may now occur at 10 pm, 1 am, and 4 am. Those walkbys can be werewolves, vampires, servos, high level witches or zombies. These visits are not guaranteed but will be more likely as the population of night creatures increases in your neighborhood.
2.) Cake Grabbing Fix by Lenna9
Vampires, Servos and PlantSims will no longer automatically grab a plate of wedding or birthday cake, as they don’t need to eat.
3.) Call Supernaturals At Night by Lenna9
Call Supernaturals At Night by Midge the Tree lets you call PlantSims, werewolves, Servos and witches at night. However, it also allows calling vampires during the day. This is version of the mod without this change.
4.) Occult Memories Repeatable by Lenna9
Memories of changing into or curing from an occult life state are now repeatable – so, for example, if a Sim is cured of vampirism and later becomes a vampire again, they will get the memory. Werewolves are excluded, as making the memory repeatable causes it to trigger after every nightly transformation.
5.) Boiling Oil’s Slow Aging Controller For All Supernaturals by Midge The Tree
Midge’s old edit of BO’s slow aging controller for fairies and vampires, upgraded to include mermaids, genies, and ghosts. Previously the mod would cause errors for those without fairies, who were meant to use the just-vampires version; to make the concept of a single aging mod that could be configured into anything anyone wanted actually work.
By default adult/elder mermaids age twice a week, adult/elder genies age once a week, and ghosts don’t age at all. As before, adult/elder fairies/vampires age once a week and other supernaturals still have the same aging as in BO’s original mod. Hybrids age at the slowest rate out of their different supernatural lifestates.
Zombies and fairy changlings are included but not listed to their aging system.
6.) Call Supernaturals At Night by Midge The Tree
Call servos, plantsims, werewolves, and witches 24/7 along side vampires. Also works with 3t2 Traits so non-supernatural sims with the night owl trait will be available on the phone later.
7.) Hereditary Supernaturalism V2 by Midge The Tree
Makes it so sims can automatically inherit supernatural lifestates as they grow up. Werewolfism is inherited upon becoming a child, witchism upon becoming a teen toddler, vampirism/plantsimism/mermaidism/geniism/fairyism/ghostism upon becoming a toddler.
8.) No Supernatural Wants by Midge The Tree
A bunch of mods that can each disable a single supernatural want or fear. Disabling a want automatically disables the corresponding fear and vice versa. What you get is 20 files each corresponding to a different supernatural want/fear. For plantsims, vampires, werewolves, and witches you get “become x”, “be cured of x”, “sim y becomes x”, and “sim y is cured of x”. The other four are “become a zombie”, “sim x becomes a zombie”, “sim x summons wolves”, and “meet bigfoot”. Everything’s labeled so you should have no problem picking-and-choosing.
9.) Pescado’s Creaturefixes Without Anti-Roaches/WCD Failure by Midge The Tree
Creaturefixes is a mod from Pescado that stops and fixes a lot of supernatural glitches and general annoyances. This is an edit of Pescado’s mod that tweaks the evil witch NPC from not not generating roaches on community lots and the auto-fail of the weather spells if a weather control device has been used.
10.) Spells For Non-Supernaturals Mod by Midge The Tree
Witches get the spells if they have the correct alignment/skill as before, but non-witches only get the spells if they’re not a zombie, vampire, werewolf, servo, plantsim, or bigfoot. There’s also a version that allows plantsims to have the spell, for semi-compatibility with magical plantsims (assuming you let this mod load last)
11.) Supernatural Fans/Skeptics Magic Skill Mod by Midge The Tree
With this mod supernatural fans have a 50% boost in learning magic, and supernatural skeptics learn magic more slowly (at 2/3 the speed). A “familiar” version in which the presence of the witch’s spectral familiar will also provide a boost in learning magic so long as the familiar views the witch as ‘mine’. With this version zombies will also only learn magic skill at half speed. All this is in accordance with simler90′s skill speed mod.
12.) Supernatural Fans/Skeptics Memory Mod by Midge The Tree
This mod can’t change if a Sim will have wants or fears of becoming a supernatural but the affected memory can be. Affected memories include: became/cured of witch/vampire/werewolf/plantsim, became a zombie, resurrected a zombie, abducted. For vampires, werewolves, and plantsims the text doesn’t change (since Maxis actually only made one became/cure memory each) but it’ll be red or green accordingly. If a sim has neither trait that the redness/greenness of the memory should correspond to the sim’s aspiration like the other supernatural memories, instead of always being red if it’s about lycanthropy and green otherwise.
13.) Supernatural Is Good by Midge The Tree
This just straight up makes everyone a supernatural fan re: memories being green for supernatural events, red for cure events. Useful for neighborhoods that are particularly supernatural.
Both the memory mod and supernatural is good are separated by supernatural type. You can mix and match between the two, but for each supernatural type you need to pick one or the other. They must load after creaturefixes (witch)/aaroneous’s debug get abducted fix (alien) if you have them.
14.) Supernatural Transformer V2 by Midge The Tree
Make/Cure: Now instead of just making/curing fairies, mermaids, and genies, you can also make/cure werewolves, zombies, plantsims, and witches! These interactions will also all add the corresponding memory and overlay (fairy and mermaid overlays available here, memories here, genie memories here).
Add/Remove Overlay: This function has also been expanded for the Maxis supernatural types
Add Memory: Now you can add memories of becoming/being cured of a supernatural type.
Max Witch Skill/Alignment: Use to instantly max a witch sim’s alignment or skill. Also includes an option to make a witch as neutral as possible
Make Werecat: The same function from my previous werecat mod, which has been updated as well.
Make Skunk: Available for cats only, this applies the skunk outfit to the cat to make them look like the NPC skunk
Make Transparent/Visible: Make sim look ghost-like or regularly visible.
Make Float/Walk: Make sim float or stop them from doing so. Included for children but you need @earlypleasantview‘s mod for the anim to show up properly.
Resurrect [sim] As Playable Ghost: Shows list of sims with grave on lot and allows you to resurrect them as playable ghosts.
Kill Sim…/[death type]: Insta-kills the sim (no grim reaper), with the urn/tombstone created being assigned the chosen death type so the ghost will spawn and behave accordingly.
15.) “Tell Fortune” Social by Midge The Tree
This is a brand new social enabled for teens-up towards either a matchmaker NPC, a sim in the paranormal career track, or the 3t2 fortune teller mystic career (no problem if you don’t have it downloaded, it’ll still work fine).
The sims undergo the animation sequences from getting a blind date from the matchmaker NPC, except the fee is a flat 150 simoleons (which automatically gets added to the recipient’s family) and it ends with a popup containing one of the BV shrine’s fortunes. Some of these fortunes come with events attached, others don’t: the BV shrine has 4 strings associated with bad outcomes, 2 with good, 3 with nothing happening. Two of those strings have been moved from bad to nothing, which you can take as compensation for having to pay 5 times as much and not getting a vacation memory out of it. It comes in both autonomous and non-autonomous versions.
There are also versions that enable sims with high paranormal interest to tell other sims’ fortunes.
16.) UI Poses Override by Squinge
The mod overrides the poses in the game for the Sims of all ages. This replaces all eight poses with one pose for all age groups except for the babies, vampires, zombies and werewolves. The vampires had five poses, and both zombies and werewolves had three
17.) Creatures’ Skins Unlocked by Treeag
This mod will enable most of the creatures’ skin in Bodyshop and CAS. Skins included are Alien, Mannequin, Zombie, Werewolf, Plantsim, and Wilt Plantsim, all skins are available for all ages from toddler to elder.
18.) Sim Transformer by Treeag
Making an alien-zombie-vampire-werewolf-plantsim-witch hybrid has never been this easy. This magical picture can transform (and cure) your sim to any of the creatures, except servo, bigfoot, and genie (obviously). But you can spawn them, though. Of course, you need appropriate expansions for the creatures transformation. The options will appear accordingly to the EP you have installed. For example, if you don’t have Pets then the pie menu “turn into werewolf” and “cure lycanthropy” won’t even appear.
