Website: Tumblr ll Garden Of Shadows ll Plumbob Keep
Number of Mods Listed:
Active Status: Active
Requests: Closed
Other Facts/Information: Undisclosed
The following are all known mods listed for the creator Jelly Meduza. If any mods aren’t working or if I’m missing any mods by this creator, please use the contact page to email me.
5 Avatar-Inspired Custom Majors – This mod can be found in the Other Supernatural Mods Subcategory
You will need MajorsMadeEasier by FrikaC to be able to select custom majors.
These are 5 new majors: Avatar, airbending, waterbending, earthbending and firebending. Avatar – cloned from Political Science. It is Avatar’s responsibility to bring balance to the world and to be the bridge between the mortal and Spirit worlds.
Adoption mods – This mod can be found in the Adoption Mods Subcategory
Gives children custom adoption memories as well as lets parents confess to being adopted if they don’t have a memory of adoption. Outcome of kid finding out depends on relationship with that parent – if they are on friendly terms, kid loses 3 STR and 1 LTR towards that parent and parent loses 2 STR and 1 LTR toward that child. However, if they are not on friendly terms, kid loses 12 STR and 5 LTR, while parent loses 10 STR and 5 LTR. After finding out, that kid will get negative “found out I had been adopted” memory.
An eddied mod of an eddied mod lol. Midge The Tree edited DreadPirate’s Adults go Steady mod to be compatible with Last Name Chooser. This mod takes those two mods and makes it also compatible with piqiwi’s parenthood mod.
Your aliens can use their telepathic skills to make other Sims have headache. It is called Prank…/Cause headache. Victim will have comfort and fun needs decreased and prankster will gain fun – even more if that Sim is mean or playful. You need Sophie-David’s alien token for this mod to work. Seasons EP is required.
a mod to let aliens disguise themselves by changing their skintone. This action is selectable on active aliens. They can change their skintone into Maxis light, Maxis tan, Maxis medium, Maxis dark, mannequin, zombie and alien. They can also reset their skintone back to their genetic setting. If alien Sim is also a zombie, they will change back into zombie skintone instead of their genetic skintone. You can add more skintones if you want to.
Ask About Favorite/Disliked Color
A mod for @episims‘ color traits. Teen and older Sims can ask other Sims about their favourite and disliked colors. If a Sim has more than one favourite or disliked color, they will mention the alphabetically highest one. Sims that don’t have any traits just shrug.
This upload consists 5 new traits, 2 rocks, 2 objects holding effects, 6 new interactions clickable on active Sim and 3 new interactions clickable on other Sims. Rocks and effects are required for these mods to work. Rocks are packaged in one file. For traits you will need @hexagonal-bipyramid‘s trait_MAIN. You can find it here. They can be found in general/misc for $0.
– Airbenders and waterbenders can cool themselves and other Sims down. Moreover, waterbenders can saturate themselves and other Sims – saturated Sim’s bladder need is going to decrease a bit. They can also practise waterbending. They are going to use tai chi moves, but their chances of failing don’t depend on their tai chi skills, but on their body skill points. During training invisible objects holding water effect are going to appear in waterbender’s hands.
– Earthbenders can practise earthbending. They are going to use punching bag moves and next to them two floating rocks are going to appear. These rocks are going to move in air as your Sim moves.
– Firebenders can warm themselves and other Sims up. They can also practise firebending – they are going to use fire dance moves, but the chance of failing doesn’t depend on fire dance skills, but on their body skill points. During training invisible objects holding fire effect are going to appear in firebender’s hands.
Part two creates three new actions, two clickable on active Sim and one clickable on other Sims. First of them lets your waterbenders and earthbenders clean their clothes. Their hygiene will raise a little bit. The second one lets your airbenders practise airbending. Unfortunately, this interaction doesn’t have any effects. It uses ballet bar, yoga and playing in the leaf pile animations. The last one is clickable on other Sim if Sim A (active Sim) is the Avatar or a waterbender and Sim B (the other Sim) has any bending trait in their inventory. It lets your active Sim take other Sim’s bending away. insert evil laughter here If Sim B has more than one bending trait (I don’t know why would they, but that’s not relevant), they will lose only one trait. Needless to say, relationship between Sim A and Sim B will significantly drop. It uses sales/manipulate animations, so it requires Open For Business.
This one is more vicious as all four new mods let your benders kill other Sims. Firebenders can set other Sims on fire and stike them with lightning. Waterbenders can kill other Sims with hail. As much as airbenders are peaceful souls, they certainly can be lethal too. This mod which lets them choke other Sims but technical cause of death will be of disease with the choking animations. Earthbenders can kill other Sims by hitting them with satellite.
This mod makes it so when Sims lose their bending abilities, they will gain appropiate ex-bender trait and a memory of losing their bending. If a Sim is an ex-bender, they can ask the Avatar to restore their bending and if the Avatar agrees, they will have their power restored and will get a memory of having their bending restored. Avatar can also be directed to restore ex-bender’s power.
Sims can put the Mjolnir hammer into their inventory can kill other Sims with lightning. If you have that mod installed, you can also click on the hammer to kill other Sim. Checks are the same as for stunning with one exception – Sim B can only strike back if they are Avatar, firebender or Mjolnir-wielder if they have ‘evil’ or ‘mean-spirited’ trait or 1 or less niceness points.
This mod adds new interaction – bending duel. It can be found under “Bending…/Duel”. If both benders are firebenders, then interaction will be displayed as “Bending…/Agni Kai”. This new action is available only to benders (of any kind) and only if both Sims are benders. Sims have to be at least teens to fight.
– There are two types of attack per bending type, attacks are chosen autonomously and randomly – you don’t get to choose which attack your Sims will use
– Only high level firebenders (7.5 body skill points) unlock second type of attack – lightning
– Avatar can use all types of attack, but only high-skilled avatars can shoot lightning
– Sims can dodge or parry an attack – the chance of dodging or parrying is based on body skill
Read mod link for more information.
This part consists of six tiny mods that add common day bending. Bending traits are not included, they can be downloaded here.
– Earthbenders dig without shovel:
With this mod earthbenders and avatars will dig for treasure and fill holes without a shovel. Moreover, they will do their job more quickly.
– Firebenders burn leaves without lighter:
With this mod firebenders and avatars will burn leaves without a lighter. Additionally, they can burn unraked and half-raked piles of leaves as well, unlike the Sims who use the lighter.
– Waterbenders extinguish fire using bendingG
Waterbenders and avatars will use their powers to put down fires. Standard extinguishing with the extinguisher is still under under “Extinguish” and is also available for benders. Sims will low body skill have a chance of failing. However, if they don’t fail, they will put down the selected fire immediately and will move to put down fires on another tiles, making this way of extinguishing fire more effective.
– Firebenders and waterbenders can clean puddles with bending
This mod adds new option to puddles – Clean with bending. It’s available for firebenders, waterbenders and avatars. Moping up the puddle is still available for all Sims.
– Firebenders can cast “Inflammo”
This is an edit of MidgeTheTree’s Last Spell Mod You’ll Ever Need. It exports resources from Midge’s mod related to the “Inflammo” spell and enabled this spell for firebenders and avatars. Lastly, it also disables the spell for plantsims and fairies, and turned off all of Midge’s features in Midge’s Tuning – General BCON. You can turn them on by editing BCONs.
– Fire lamp
The self-action is required to let your firebenders produce their own lamp on spot and put the fire-lamp out. The lamp emits soft, weak light. Unfortunately, the lamp will go down if you turn off all the lights in the room or on the lot.
Bstu’s ‘Extinguish Self’ Made Compatible With Ankoyume’s ‘In-And-Out Invisible Pool Spot’
A compatibility plug-in for @bstu‘s ‘Extinguish Self’ mod and Ankoyume’s ‘In-And-Out Invisible Pool Spot’.
It’s not fair that there are only adult and elder male bigfeet, right? Time to change that! This mod works the best with treeag’s bigfoot romance, so make sure to get it! This mod contains one skintone, bigfoot clothes for kids, teens of both genders and adult and elder females, and regular and witch bigfoot hairstyles for teens of both genders and adult and elder females. Clothing and regular bigfoot hairstyle is pinned as BV, while bigfoot witch hairstyles are pinned as AL. All bigfeet hairstyles have beards. If female dwarfs have beards, so do female bigfeet
Brooms For ‘Pick your broom’ Mod
A non-default versions of default brooms. You can choose from: shovel, rake, TS4 mop, TS2 mop, bench, hoe and pig. You need ‘Pick your broom’ and ‘Flyable broom’ by @midgethetree.
This mod makes Meduza’s updated custom bathtubs compatible to FT to also merge with CJH joinable baths.
Chances of Ghost Spawning Altered By Statues
Three modded statues that effect the chances of interacting/seeing ghosts. The statues cost $300 each and can be found in the decorative/sculpture section.
– The magic stone of anti-ghost protection will make ghosts will be banned from haunting
– The statue of less frequent ghost visits will make them less likely to haunt
– the statue of ghost attraction will make them more likely to haunt.
Change Last Name After Divorce
A mod to let Sims change their last names during divorce. There are 4 versions.
Chris Hatch hospital mod + visit other Sims made compatible with witches only fly if have broom
This is a BIG compatibility mod and not all files have been tested. It takes Chris Hatch hospital mod to work with other mods like visit other Sims and witches only fly if have broom.
CJH’s Hospitals, Visits and Midge’s ‘Witches Only Fly If Have Broom’ – Globe edition
JellyMeduza’s edit on making a clean/safer version of Chris Hatch’s Hospital Mod. Please read full details of all changes on link provided.
Compatibility Plug-In For ‘Crafting Skills’ And ‘Faster Crafting’
This mod makes two mods crafting skills’ and ‘faster crafting’ able to work together.
Crisps&Kerosene’s Ice Cream Edit
This is an edit of Crisps & Kerosene’s ice creamva by adding temperature effect. Now your Sims’ temperature will decrease, when they eat too much ice cream
With this mod your Sims can use smartphone as cellphone, mp3 player and handheld game – the two latter are optional. Smartphone doesn’t overwrite original cellphone, mp3 player and handheld game, so you can choose which one your Sims will use. If Sim has both smartphone and original cellphone in their inventory, they will use smartphone. However, if Sim has both smartphone and mp3 player or smartphone and handheld game, they will use Maxis original electronics. Buying smartphone won’t fulfill wants of buying cellphone, mp3 player and handheld game.
Custom-Skinned Werewolf Can Change to Fur
This mod adds new interaction clickable on your werewolves called Change skintone…/Change to fur… Your werewolves can change their fur to light, tan, medium, dark and alien. Once a color is chosen, they will transform into their werewolf form. However, the fur will be applied on them after the animation ends, so there is no animation version if that bothers you. You can transform them back into their human form by choosing Change skintone…/Change back to furless state option. There is no hour restriction, so your werewolves can put on their werewolf form (and go back to the human form) at any time of day or night.
When you choose one of fur colors, your Sim will change their skintone – e.g. if you choose dark fur, their skintone will change to dark skintone. Then the werewolf overlay is applied. When you choose to transform back, the overlay will be removed and skintone will be back to the genetic one. Because of this solution if the Sim still has the overlay on at 6 AM and transforms back autonomously, you will notice that they are not wearing right skintone. To go back to the correct skintone choose Change skintone…/Change back to furless state. Zombies are exception here – they will change back to zombie skintone instead of their genetic skintone.
Custom Skintoned Werewolves Fur Fix
This mod fixes the issue where werewolves that have custom skintones appear furless. This adds two overlays that put skintone 3 fur on those Sims. One overlay is for men and the other for women.
Cyjon’s Resurrect-O-Nomitron Mark 2 With Ghost Option
JellyMeduza added Create Playable Ghost option to both versions of Resurrect-O-Nomitron Mark 2. It costs $10000 and can be found in general/misc. So basically, turn Sims into ghosts while yet still being playable.
If you choose to turn a pet into a ghost, it will be resurrected normally, because you can’t turn pets into playable ghosts. After being turned into a ghost, Sims will float instead of walking if they are older than child.
Cyjon’s Werewolf Personality Extended
It looks like EA has originally intended for werewolves to change their personality only in their werewolf form. Cyjon’s werewolf personality mod fixes this for about the first 20 transformations. Meduza made a few edits to his mod where all versions cause werewolves’ personality and body skill change during transformation at 8 PM and then revert at 6 AM to the one they had before transformation. That also means that any changes to their personality and any body skills gained during nighttime will be lost during daytime.
Dance Competitions With NL DJ Booth
It adds dance competitions to Night Life DJ booth by overriding NL booth resources and adding some extracted from the FT one.
This is a mod that combines three swimming mods to make them compatible. DoubleeSha’s mod – talk to other Sims while swimming, Jelly Meduz’s edit of ‘Just Keep Swimming’ mods and Ankoyume’s In-And-Out Invisible Pool Spot.
It lets your Sims become playable ghosts, cure from being ghost and turn dead Sims into playable ghosts. It costs $0, so your Sims don’t have to pay for creating ghosts, and can be found in general/misc. It is cloned from Cyjon’s Resurrect-O-Nomitron Mark 2. Picture converted from TS4 by shastakiss. After being turned into a ghost, Sims will float instead of walking if they are older than child. You can’t turn pets into playable ghosts.
There are two potions: cure and maker. Teen and older Sims can drink them. They can be found in plumbing/misc for $150. It makes new made playable ghosts float.
Vampires can perform dark meditation just like TS4 vampires. They will gain energy need, similarly to ‘Witches can gain energy by meditating’. A dark fog will appear around meditating vampire. Plantsim-vampires will gain sunshine motive and Servo-vampires will gain power motive.
This mod contains poison object and poison custom interaction. You can click on poison goblet and make your Sim drink poison or put it into their inventory. If Sim drinks poison, they will vomit and then die of disease. If Sim has poison goblet in their inventory, new interaction clickable on other Sims will appear. It’s called ‘Poison’. The chance of making other Sim drink poison is based on other’s Sim logic, lucky and unlucky traits are also taken into account. When Sim accepts, poison disappears from poisoner’s inventory and accepter drinks it, vomits and then dies. If Sim refuses to drink suspiciously looking wine, poison stays in poisoner’s inventory.
Deadly Zombies Without Zombie Apocalypse
This mod creates two new interactions for zombies: bite and feed. Now zombies can attack other Sims and feed on them without turning them into a zombie. However, your zombies cannot attack everyone, e.g. they cannot attack burglar – the interaction will just drop out of the queue.
Death By Murphy/Satellite Bed for Unlucky
With these mods your lucky Sims have 1% chance of dying by bed and 0.5% chance of dying by satellite, unlucky Sims have 20% chance of dying by bed and 10% of dying by satellite. Sims with none of those traits have the same odds as they have in unmodded game: 5% by bed and 1% by satellite.
Desperation Unlocked For Insane Sims
A mod that unlocks a Sims desperation aspiration actions for Sims with insane trait. Unlocked are: dancing with the lampshade on Sim’s head, learning from Prof. von Ball, cuddling flour sack baby, talking to cup-stick buddy, kissing sponge mop lover and eating card cheese.
Drinking Poisons From Inventory
This mod lets you order your Sims to drink specified poisons (deadly, nauseating and miscarriage) by clicking on the Sim if they have the poison in their inventory.
Eco Friendly Hydrophobic Bath Autonomy
An edit of @hexagonal-bipyramid‘s Personal Hygiene set and TwoJeffs’ Bath Autonomy Fixes.
For the Hexagonal mod tweaks, it disables autonomous bathing for all Sims whose hygiene meter is at 2/3 of bar or more.
For TwoJeff’s tweaks: pregnant Sims are checked for “eco-friendly” trait. If they have it, they are still checked for comfort – if it’s below middle, they can take an autonomous bath. If pregnant Sim is not eco-friendly they can take an autonomous bath.
If Sim isn’t pregnant, they are checked for “eco-friendly” trait. If they have it, they are not checked for their comfort need – it might be extremely low and they still won’t take autonomous baths if there’s a shower. If they don’t have the trait, they’ll be checked for comfort – if it’s below middle, they can take an autonomous bath.
If a Sim passes this primary check and they are elligible for auto baths (so there are no showers or shower-tub combos, unless they passed pregnancy or comfort test), they undergo additional motive checks: first they are scanned for “hydrophobic trait” – if they are, then their hygiene need has to be below -40.
If they are not hydrophobic, they are checked for “eco-friendly” trait. If they are, their hygiene has to be below -15. If they are not eco-friendly, they can autonomously bathe.
Edit of Midge’s Supernatural Transformer
An edit of @midgethetree‘s supernatural transformer.
This mod adds mod support to Custom-skinned werewolves fix, memory of being cured of zombiism and simler90′s Better Ghosts which adds unique colors to lightning ghosts, wishing well ghosts, sunlight ghosts, coffin scare ghosts and murphy bed ghosts. Moreover, you can put on your Sims wilted Plantsim overlay with this edit.
Fairies Can Turn Other Sims Into Fairies
With this action, you can direct your fairies to turn other Sims into one of their folk. It uses pollen cloud animations. Fairy trait by @midgethetree is required. You should also download wings overlay.
Flyable TS4 rocket for TS2. It’s cloned from Kate’s Hot Air Balloon and uses converted mesh by Early Pleasantview. Now your adult and teen Sims can fly into the space. They will change into astronaut clothes before getting in. If you choose Meduza_flying_rocket_bring_stuff, Sims with 3 or 4 logic points have 25% chance of bringing with them some aliens, Sims with 5 or more logic points have 50% chance. They can bring live or dead aliens converted by misty-fluff, which are included in required_for_bringing_stuff folder. If you choose Meduza_flying_rocket_no_bring_stuff, you don’t need misty-fluff’s files, because Sims won’t bring anything back. Your Sims can also tinker their rocket. Based on coin flip, they will do it inside or outside the rocket. They will gain mechanical skill and tinkering enthusiasm from doing it.
Don’t forget this also enables more woohoo places! Moreover, Sims can return pregnant from their little space trip.
This mod gives genies additional actions. Three of them are selectable on active genie Sim and one is selectable on the other Sims. By clicking on your genie, you can order them to clean lot, repair all objects on the lot and clean themselves. Cleaning house doesn’t get rid of puddles, leaves or trash. It cleans bathtubs, showers, counters, sinks and stoves.
By clicking on other Sim, you can order your genie to clean that Sim. Cleaned Sim (genie or other) will have their hygiene need maxed. However, nothing is for free and all genie actions will cost them some energy. Don’t worry, they won’t lose too much energy. Only something like 1/10.
Genies can summon mac and cheese, bass with squash, hot dogs, spaghetti, grilled cheese, blackened catfish, pancakes, chef salad, hamburgers, omelettes, chili con carne, stuffed rainbow trout, pork chops, turkey, salmon, stuffed golden trout, ribs and holiday roast. They can also summon a box of pizza and Chinese takeout. Genies will summon only group meals. Summoning food decreases energy by 3/40.
A mod that lets your Sims have flaming skull. There are two menus clickable on active Sim with new Ghost Rider trait. To start effect choose Flaming skull…/Flame on!. To stop it click Flaming skull…/Turn off all effects. Yes, choosing the latter will remove any effects from your Sim, for example perfume effect. Effect will disappear when your Sim visits another lot, but it will be back when your Sim comes back.
Guitars Updated Yo Argon’s Instrument Hack
This mod takes famous guitars converted for The Sims 2 and able to play them in a band such as argon’s instruments hack.
Give you Sims horn in the CAS screen. You can find this slider in forehead section.
A mod that tweaks Inge Jones’ Use Inaccessible Beds so that you can cancel the interaction of sending your Sims to bed without said Sims getting into bed first.
Insane Sims Can Summon Social Bunny
Sims with insane trait can summon social bunny if their social need is below 50 (half). This action is selectable on active insane Sims.
InTeen Made Compatible With Midge’s death by childbirth
There are several edits to juicer and they conflict and this mod merges them.
The mods that conflict are: Midge’s ‘supernatural juice’, Gummilutt’s ‘juicing enabled for kids’, jfade’s ‘juicer tweaks’ and mike_1102′s ‘juicers have infinite capacity’. Merged mods come in 6 versions, choose one!
If you use certain mods like Jelly Medua’s poison mod, part 3 of bending mod, zombie attack or any other kind of mod that tends more towards murder, then this mod lets the killer receive a custom memory.
A negative memory of killing other Sim, positive memory of killing other Sim and memory of being killed (always negative). Sims with ‘evil’ trait will always get positive memory of killing other Sim unless the Sim they’ve killed is their best friend – then they’ll get negative memory. Sims with ‘good’ trait will always get negative memory of killing other Sim. Sims that have neither ‘good’ nor ‘evil’ trait will get positive memory of killing other Sim only if that Sim was their enemy.
This set contains 1 deco object, 2 clothes and 2 hairstyles per age and gender group for teens and older Sims and 4 new interactions. To unlock new interactions, you have to put deco Klyntar blob into Sim’s inventory. It costs $1 and can be found in general/misc.
3 out of 4 new interactions are clickable on active Sim. These are Symbiote…/Turn Into, Symbiote…/Talk to and Symbiote…/Play. Only playing with symbiote is also enabled for children, the rest of interactions is enabled for teens and older Sims.
Your Sims have options to turn into classic Venom or Agent Venom. Both clothes have head-covered and headless versions. Your Sims can also turn back into everyday clothes, so they don’t have to look for wardrobe if they want to blend into crowd
This mod lets your Sims attack Klyntar hosts. It can be found under Fight…/Take symbiote away. It’s cloned from regular Fight…/Attack. If attacker wins, they will take symbiote with them, attacked Sim will lose their symby and if they are dressed as Venom (or dressed to work), they will dress in everyday. If attacked Sim wins, nothing special happens.
This mod also includes Meduza_SpiritScare_Ghost_memories and Meduza_SymbioteSpiritScare_Ghost_memories. With those versions Sims scared by playable ghost will get a memory of seeing a ghost. Knowledge and supernatural fan Sims will get positive memory, while knowledge Sims who are supernatural sceptics and the rest of Sims will get negative memory.
This mod removes 8 mods created by Lamare’s WantTuning_MG: VacationsMementos, Wellness, RestoredCars, SelfEmployedTalent, Teacher, BugCollection, FoodCritic and Mansion that specifically tweak the Mansion and Garden pack.
Lamare’s Uni Aging With Various Mods
Lamare’s uni aging is part of a useful mod that lets YAs get pregnant. It creates adds new controller, so other aging mods aren’t recognized by that mod. This mod makes some edits to her mod, so it can be used with other aging mods compatible.
Less Frequent Roaches With Corruptus Locus Spell
Getting roaches after every corruptus locus gets rather annoying pretty soon. On the other hand, it makes evil witches look more mean. Here’s an attempt at balancing it – the spell has 50% chance of spawning roaches. You can edit the percentage in BHAV.
Listen To Story Made Compatible With Read Books Autonomy
@earlypleasantview‘s ‘Listen to story’ was incompatible with mrclopes’ ‘Read Books Autonomy’ This mod fixes that.
Marhis’ Last Name Chooser Compatible With Piqiwi’s Parenthood
This mod just makes two mods compatible with one another so you can have both mods.
There are two options for mermaids: Change weather…/Sunny weather and Change weather…/Rain. They are selectable on active mermaid Sim. They will blow into conch and weather will change if it was different than chosen one. You need @midgethetree‘s mermaid trait for this to work. Seasons and Apartment Life are required too
Midge’s Flyable Broom Made Compatible With Piqiwi’s After Work and After School Mods
This mod makes the @midgethetree‘s flyable broom mod is compatible with piqiwi’s after school activity and after work activity mods.
Midge’s RCC made compatible with twojeff’s Always Flush Toilet/Wash Hands
This mod makes the Toilet anims plugin of RCC mod with twojeff’s Always Flush Toilet/Wash Hands mod compatible.
Midge’s RS Respect Commitment Or Not Made Compatible With Treeag’s Bigfoot Romance
Pretty much what the title says: “RomanticStandards-respectcommitmentornot″ and “RomanticStandards-respectcommitmentornotv2″ from @midgethetree‘s edit of simler90′s Romantic Standards made compatible with Treeag’s Bigfoot Romance.
MidgeTheTree’s Pollen Cloud Prank Turns Sims Into Plantsims
A mod that lets your Plantsims turn other Sims into Plantsims. @midgethetree tweaked pollen cloud prank to make it turn Sims. An interaction called Turn Into Plantsim using that tweak, so your Plantsims can prank other Sims without turning them. It uses pollen cloud animations. It can be performed by teen or older Plantsims on teen or older non-Plantsim Sims. It’s not autonomous.
MogHughson’s Manuscript Displays Novel Writing Progress
Edited MogHughson’s manuscript to match @simnopke‘s novel writing progress. You’ll be able to see how far your Sims are in their effort.
With this mod you can place up to 6 objects per shelf, with an exception of external and internal corner shelves – you can only put 4 objects per shelf on them for some reason. This mod also is compatible with lamare’s Shiftable Everything.
This mod creates more supernatural potions: fairy maker, fairy cure, mermaid maker, mermaid cure, genie maker and genie cure. hey cost $150 and can be found in plumbing/misc. Potions can be drunk by teens, adults and elders.
Sims can give names to in-game plushies. The option to give a name or change a name won’t appear on custom plushies. Additionally, if a plushie has a name, “Talk Through To” will turn into “Talk Through [name] To”, and “Play With” will change to “Play With [name]”.
Night Calling made compatible with Phone Availability
This mod makes Night Calling by Cyjon compatible with the Traits Project by Hexagonal Bipyramid.
Night calling expands the kind of Sims you can call at night, like Sims who work late hours and the supernatural. The Traits projects adds certain traits who would be more likely to use the phone than others such as loners and night owls. Now you can have both. Jelly Meduza also adds playable ghosts and skelebros to the list of Sims that can be called at night.
Nixed Sims’ TSM music boxes updated to: NL, Pets, BV, FT
This mod makes it so the Nixed Sims’s TSM music boxes are updated to various EP’s.
An edited file of @hexagonal-bipyramid‘s TVs Can Fall Off The Wall, so TV never falls for lucky Sims.
Non-Discriminatory CJH’s Plan Baby Outfit Teddy Bear
CJH’s plan baby outfit teddy bear works also as regular teddy bear toy, but only girls can play with it. With this edit kids can play with this teddy no matter their gender.
Pc_Sims’ Ironing Board Revamped
Switches some visual effects from Pc_Sims ironing board from another conversion but Sims’ comfort and hygiene will decrease a little bit, they won’t get perfume effect from ironing. Ironing board no longer builds body skill and no bubble effect.
PC_Sims’ Surgical Station Edited
JellyMeduza edited pc_sims’ surgical station. Now the height of Sims lying quite matches animations. Moreover, the patient will change into underwear for surgery and after it, they will change back into everyday. The heart is also extracted from original surgical station. It can be found in deco/misc for $0. The heart file is required for surgical station, because it is needed for Sims to pull heart from patient’s body. Heart is repositoried to surgical dummy too.
Permanent Sunlight Immunity Potion
A potion that would grant vampires sunlight immunity trait when drunk.
Pick’N’Mix’ Shared Showering Compatibility Plug-Ins
@picknmixsims released useful shared showering mod, but unfortunately it conflicts with CJH’s joinable bath and @hexagonal-bipyramid‘s ecoFriendly_hydrophobic_showerAutonomy.
There are two plug ins to make these mods compatible, read load order in link.
Plantsim Witch And Servo Witch Hairstyles Unlocked
These hairstyles can now be worn when you aren’t a plantsim, witch or servo.
Playable Ghosts Can Haunt
Ghosts will slowly gain fun and will get fun boost for every object they possess. Other features gives playable ghosts abilities that regular non-playable ghosts can do such as:
– Their behaviour depends on the death type. IE: hunger ghosts will check fridges, drowning ghosts will leave puddles, electrocution, there will be flies around flies ghosts, sickness and hail bludgeoning ghosts will act the moment of their death.
– Ghosts will possess objects
– Cowplant victims will tease cowplants
– Rally forth ghosts will carry a megaphone
Ghosts will make objects dirty. However, this feature depends on their personality and aspiration level. Ghosts with red aspiration meter (doesn’t matter whether upper or lower red) who have less than 8 points of neatness and less than 8 points of niceness and ghosts not in gold or platinum aspiration who have less than 5 points of niceness and less than 4 points of neatness will make mess. Ghosts can also clean things during haunting, but only only if they are in gold or platinum aspiration and have at least 8 points of niceness or 8 points of neatness. They are playable after all, if you want them to clean things up, just order them to do so.
Pneumonia Fix Made Compatible With Hospital Mod
This mod edits @paradoxcase‘s pneumonia fix to make it compatible with hospital mod
This mod lets Sims buy poisons from Sims who have new ‘potion seller’ trait in the inventory. The mod is based on @midgethetree‘s ‘witches can sell potions from inventory’.
If a Sim spots a potion seller, they can ask them to sell them one of the following potions: medieval deadly poison, modern deadly poison, deadly instant meal, @earlypleasantview‘s poison ivy, nauseating poison and miscarriage poison. If your Sim doesn’t have enough money, the potion seller doesn’t have the poison in their inventory or your Sim is an enemy of the potion seller, the potion seller will refuse to sell the poison. Sims with ‘born salesperson’ trait will now sell poisons to their enemies, but they will deduce additional $25 per item from them (non-enemies won’t pay extra price)
Rebecah’s Wooden Juicer + Juicer Tweaks Compilation
This mod edits Rebecah’s juicer to enable options that came with various mods. It’s basically the same as Juicer tweaks compilation mods but uses a different mesh for a custom juicer that would not otherwise work.
Another custom broom for pick your broom.
This mod lets your Sim scare other Sims just like ghosts do. It can be found under Prank…/Scare. Shortly before frightening the other Sim, scarer will disappear for a brief moment.
Scared Sim will lose ¼ of their fun, comfort and bladder needs. If they are Plantsims, they will lose ¼ of their water need, servos lose ¼ of fun need. If bladder meter reaches end, scared Sim will pee themselves. They will never get a heartattack from this interaction, though. Scaring Sim’s fun bar will raise by 1/20. If this Sim has 3 or less nice points or 7 or more playfull points, their fun need will raise by 1/10. Your Sims will lose some relationship points, max lost points for STR is 5.
This mod makes it so while a Sim is swimming in the ocean, they will be able to dive underneath the water. It’s selectable on active teen and older Sims who are currently swimming in the ocean unless they are servos or Sims whose pregnancy is showing. However, mermaids, playable ghosts and skelebros can dive even when they are pregnant.
You can’t order your diving Sims to “dive here”, so they will route randomly. But if you put at the sea bottom BV anchor, BV driftwood, BV sea weed, Veranka’s 3t2 coral reef, TheNinthWave’s 3t2 star fish, SimsInsania’s 4t2 coral reef, Moocha’s 4t2 shells or Fractured Moonlight’s floating jellyfish, your Sims will swim to them from time to time to take a look at them and above their heads thought bubbles will appear showing the object they are thinking about. They can however, collect conch, starfish, colored glass and clam (beach collectibles). Sims will have 5% chance of finding something per loop.
But be careful! Diving can be dangerous! Your Sims can drown from fatigue or from the lack of oxygen. Don’t worry, notifications will pop up periodically to remind you how much time your Sims have left before oxygen ends. They can drown from the lack of energy when their energy bar is around 1/8 of its full capacity. By default a Sim can dive for 3 hours and after quitting the action, they have to wait 90 minutes before they can dive again. The higher their body skill, the smaller chance of drowning.
Sims Can WooHoo In Vampire Coffin
This mod adds WooHoo with… and Try For Baby with… to the vampire coffin. If there are more than one Sim that your active Sim can have WooHoo with, you can select with which one they want to do it. It doesn’t affect custom coffins.
Part of this also includes fairy houses as woohoo locations and Sims can ask other Sims to woohoo in walk in closets.
Smonaff’s Period Hack v2 Edited
An edit of Smonaff’s period hack v2 (post #440) to ban robots from having periods. Now robots are recognized as undead as well as playable ghosts. Your female robots and playable ghosts will only have their periods if you turn on ‘undead periods’.
Some Mods Made Compatible With Epi’s Color Traits
This mod makes a few different mods compatible, specifically using the Epi’s Color Trait mod. The mods below are links to the original mod. Click the link in the title of this thread to download the compatibility mods.
– Kestrellyn’s ‘autonomous gift giving at parties’ with Gifts by Color Traits
– Piqiwi’s ‘exchange gifts’ with Gifts by Color Traits
– MogHughson’s manuscript displays novel writing progress
This mod takes the spy crafting station from The Sims Medieval game and converts it to a functional potion making tool. Sims will gain cooking skills, and if you have Free Time, they will gain science enthusiasm. Costs $900 and can be found in the hobbies/misc section.
Static Shock Prank Unlocked For Firebenders and Avatars
This mod unlocks the interaction for kids where they can stand on a rug and shock someone for Firebending and Avatar kids, so they don’t need any rugs for this prank.
There are two sunblocks – one with elixir glow effect and the other one without any effects. You can have both. They won’t protect your Sims from getting sunburn, they will just protect your vampires from burning, when they are awake during daytime if you’ve got LycosV’s mod. Night Life is required. They cost 40 Simoleons and can be found in plumbing/miscellaneous.
Sunlight Immunity Trait For Vampires
This mod takes the LycosV’s Vampire Sunblock mod to be compatible with onique’s Vamp Daytime Indoors Decay Hack. The mod will now check first check if your vampire is immune to the Sun. If they are not, mod will check if they are using perfume. @midgethetree‘s vampire sunblock & indoor normal decay mod is edited in similar fashion.
Those mods come in two flavours: sunblock and trait, but also trait only if you don’t want to use perfume as sunblock.
This mod makes Sunni’s Skyrim beehive honey not be able to spoil.
A cloned pc_sims’ fruit kiosk and turned it into supernatural produce stand. Your Sims can use it to buy forbidden fruit, life fruit and plasma fruit. Stand can be found in the appliances/large section and costs $250.
A cloned object of @leoz94‘s swimmable float and replaced mesh with @crispsandkerosene‘s TS3 lounger. Sims can climb on the lounger and jump into the water. You have to place it in the ocean. There is also a sunbathing option to the lounger. However, Sims cannot sunbathe at night, when it’s cold outside or when the weather is not so good. The lounger is animated and gently rocks while floating on the waves.
Swimming-Related & Party Compatible Mods
This mod makes @hexagonal-bipyramid‘s ‘Just keep swimming’ mods compatible with simler90′s new parties. Moreover there is a seasons version of SimWardrobe’s massive parties compatible with simler90′s mod.
These mods will first check if your Sims have Hydrophobic or Loves to Swim trait. If they don’t, mods will check if there is a party. This means that your hydrophobic Sims won’t autonomously get into the pool, even if they are at a swimming pool party.
With this simple mod, symbiote’s hosts can howl. They use werewolf animation, so Pets EP is required. This action doesn’t result in fulfilling Sims’ wants and fears, so there won’t be mass depression if your Sim howls. It gives host small fun boost. This action can be found under Symbiote…/Howl. Symbiote blob from Klyntar mod is required.
TS1 Skydiving Simulator Recreated
A recreation of The Sims skydiving simulator. Simulator can be found in the hobbies/recreation category for $4500. Sims will gain body skill and fun from using this object. However, they will lose energy and hygiene more quickly. Chances of falling, slipping and throwing up depend on Sim’s body skill. There is a small chance that your Sim will be blown away and then will fall to the ground. After that Sim will die of fear.
Fairies can choose from three pranks: tummy twister, chatter teeth and skivvies. Tummy twister will make pranked Sim feel nauseous, chatter teeth will make them shiver (but won’t affect their body temperature) and skivvies will make them change into underwear. There’s no failure of these actions.
TS3 Useable Snowboard Half-Pipe
Snowboard half-pipe can be found in hobbies/recreation and costs $5100. It can be used by teens and older Sims. Snowboard half-pipe builds body skill. The more body skill points your Sim has, the more likely they are to perform more difficult tricks and less likely to fail.
TS4 Brooms As Custom Flyable Brooms
More custom brooms to use with pick your broom mod. These are only brooms, you have to add them to broom mods yourselves following this tutorial.
TTAB update of Smonaff’s ‘Fall Asleep While Doing Homework/Assignment’
A mod that updates Smonaff’s ‘Fall Asleep While Doing Homework/Assignment’ to FT and above.
The Joker toxin can be found in plumbing/misc for $40. A green fog will appear around the user and the Sim will start coughing. Then they’ll turn white (the mannequin skintone will be applied), start laughing hysterically and ‘insane’ trait from @hexagonal-bipyramid’s Traits Project will be added to Sim’s inventory. Additionally, there’s optional ‘Became the Joker’ memory. It comes in two versions – gender-neutral and gendered. Choose one. If you choose gender-neutral one, Sims will get ‘Became the Joker’ memory regardless of their gender. If you choose the other, men’s memory will read ‘Became the Joker’ and women’s memory will read ‘Became Harley Quinn’. If you decide not to put the memory into your downloads, it’ll be simply skipped, so it’s safe not to download it.
There is also a mod that allows your Sims turn other Sims into Jokers. It can be found under Prank…/Turn Into Joker. It works like the perfume – changes skincolor, adds memory (if you have it) and trait.
Uni-Dorm-Rooms Made Compatible With Dormie Move Out Fix
Another edit made to Lamare’s Uni-dorm-rooms compatibility plug-in that incorporates Midge’s fix.
Boats can be placed on beach, near water. Boat can be used by only one Sim at the same time. Sitting down, standing up and using boat animations are a bit awkward, but these are my first custom animations. Using a boat takes about an hour and this action doesn’t loop. Sims gain nature enthusiasm while using a boat.
Useable Mjolnir With Stun & Lightning Mod
Sims can put the hammer into their inventory. However, Mjolnir isn’t just a hammer – you have to be worthy. Therefore, if a Sim isn’t worthy the hammer with zap them. It isn’t dangerous – zapped Sim will only lose ¼ of comfort need, nothing more. Sims with both ‘brave’ and ‘good’ traits in their inventory will always be deemed worthy. Sims with ‘evil’ trait will never be worthy. Sims with only ‘brave’ or ‘good’ trait have ½ chance of successfully taking the hammer, unless they have 2 or less niceness points – then they’ll have 1/3 chance. Sims who don’t have any of the aforementioned traits have also 1/3 chance, unless they have 2 or less niceness points – they’ll have ¼ chance.
Use PineappleForest’s Custom Perfume From Inventory
A social plug-in to enable using @pforestsims‘ custom perfume from the inventory. When you click on a Sim who has the perfume in the inventory, you’ll see “Use Perfume” option.
Kids and older Sims can mourn and kick tombstone, however playable ghosts cannot kick it, because they don’t have a solid body. Mean Sims will consider kicking tombstone funny, Sims who are neither mean nor nice will consider moderately funny and nice Sims’ fun need won’t raise from kicking tombstone at all. Teens and older Sims can stand in front of the tombstone and talk. It raises their social need. Ghost can jump into the grave and stay there until their fun need is max or until ordered to leave it. They can also haunt the grave – they will jump into the grave and it will start floating. Both jumping into the grave and haunting it raises fun need.
Vampires Can Drink Blood Without Turning Sims
This interaction can be found under Vampire…/Drink blood. It lets your vampires drink blood from Sims without turning them into vampires. After drinking blood vampire’s hunger need will be maxed and the victim will lose ¼ of their energy and comfort needs. However, if the victim is a zombie, vampire will throw up and lose 2/10 of their hunger. Zombies aren’t nutritious. Moreover, vampires can’t bite other vampires, skelebros and playable ghosts. Requirements for accepting this action and when this action will appear on other Sims are the same as for the original Bite Neck action.
This mod hides Gussy Up, Change Appearance, Check Self Out and Use Acne Cream pie menus from vampires, so they cannot use them. Practice Speech and Practice Romance options are still visible, but vampires will refuse to do them. Instead, a dialog will appear stating “You want me to practice speech? I’m a vampire, I can’t see myself in the mirror!” or “You want me to practice romance? I’m a vampire, I can’t see myself in the mirror!”. Vampires are still able to change the appearance of a pet or a toddler. This means that you’ll have to use some hacked objects or send your vampires to a hairdresser if you want to change their appearance.
Next upload is an edit of @hypersaline‘s Werewolf Fangs Fix. Meduza made fangs shorter and more concealed.
Witches Can Gain Energy By Meditating
With this mod your witches have option to meditate to gain energy. They will gain ¼ energy meter per hour. They will stop meditating when their energy need is full. Moreover, you can choose which staff they will be using. Different Sims can use different staves. Available staves: wooden, treemancer, watcher, magic and evil. Sims will use wooden staff if other hasn’t been chosen. New interactions are clickable on active Sim if they are a witch/wizard. New menus are Witch…/Meditate to gain energy and Witch…/Select staff…/. Staves don’t match perfectly all animations, sometimes Sims will stab themselves with it.
With this mod, instead of casting magic and spells, you can simply practice.
They gain 2 points per each successful casting, but they won’t get any if they fail. Chances of failure depend on their magic skill level. This action raises fun need. If your witch or warlock reaches max skill level, they still can practise casting spells, but won’t gain any points.
Yarn textures from TS4 into a cat toy. However, cats won’t get high after playing with this.
Zirconia Wolf’s Stair Mod Updated For M&G
An updated Zirconia Wolf’s stair mod for M&G. It works pretty much like rebecah’s mod, which allows toddlers, puppies and kittens use stairs. However, with ZW’s mod toddlers can do it only if they have learnt walking. Now if you are using gummilutt’s sliding on banisters enabled mod, your kids and teens can be directed to slide down straight staircases
Zombie maker costs $150 and cure $80, both can be found in the plumbing/misc section. Based off mods by Parsimonious to buy potions in the buy mode catalog for supernatural effects.
