All mods on this page are organized alphabetically by the mod creator and not name of the mod.
Use the arrows to read more about each description but clicking the mod name will redirect you to the download.
1.) Genetic Heights by KittyCarey
If the pregnant parent has not had their height set using the Height Mod (by Lazy Duchess), you will be asked if you want to set a height for the baby. Otherwise, this mod will do its job without any notifications. Because of the way this mod works, it also includes “Baby Last Name Chooser”, so you will be asked which parent’s surname you would prefer each baby to have.
2.) Grow by KittyCarey
A mod that lets your Sims grow slightly everyday as they age. Between 2am and 3am the game will update the heights of every toddler, child and teen according to their age.
3.) Modified Eye Color Genetics by Mootilda
In the vanilla game, each Sim has two eye-color genes (one from each parent). The game labels some colors as dominant and others as recessive. If a Sim inherits one dominant + one recessive, the dominant color always shows. If both genes are similar strength, the game picks one randomly to display. This means certain eye colors (like brown) show up way more often than others, even if both parents have different eyes.
🔧 What Mootilda’s mod actually changes
Mootilda created this mod to let you override which eye colors are dominant or recessive. Instead of one fixed system, the mod gives you separate package files that each tweak a specific eye color’s genetic strength.
🎛️ The key idea: you customize genetics yourself. This mod is basically a toolkit, not a single setting. You mix and match packages to control your neighborhood’s genetics.
⚠️ Important limitations
It only affects Maxis (default) eye colors
Custom eyes have their own genetic settings unless separately “geneticized”
It doesn’t add new eye colors—it just changes probability and dominance
4.) Primp Fix by Pescado
Particularly meatheaded Maxian coding error causing the Primp action to be
impossible to use fixed.
5.) Correlated Skins Phaenoh
In the vanilla game, Sims have 4 skin tones (S1–S4) and 4 hair colors (black, brown, blonde, red) But these systems are completely independent, so you can get odd combinations like very dark skin + bright blonde hair or very pale skin + jet black hair. That’s why townies sometimes look… genetically chaotic.
🔗 What “correlated skins” actually means
Phaenoh discovered that skin files in the game have a hidden value that can be linked to hair color. By editing that, the mod:
👉 “Correlates” (links) specific skin tones to specific hair colors
So instead of 4 generic skins, you effectively get different versions of each skin tone per hair color up to 16 combinations (4 skins × 4 hair colors)
Correlated Skins makes skin tone depend on hair color, turning Sims 2’s random genetics into something that looks intentional and realistic.
