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MTS_Mootilda

Website: Mod The Sims
Number of Mods Listed: 17
Other Facts/Information: Mootilda unfortunately passed away in September of 2014. They were a respected member of the community and contributed to the Simming community for many years.


The following are all known mods listed for the creator Mootilda. If any mods aren’t working or more mods by this creator are found, please use the contact page to email me.


1.) Clean Installer – This mod can be found in the Program Files Subcategory

A tool to categorize, catalog, install or remove custom content. It has built in unrar and unzip routines, as well as possibility of installing dozens of files with single click. It has built in unrar and unzip routines, as well as possibility of installing dozens of files with single click.

2.) Constant Temperature for All Sims – This mod can be found in the Weather Mods Category

ConstantSimTemperature is a global mod which will maintain a comfortable temperature for all of your sims by pushing their temperature back to a normal state of green whenever their thermometer becomes blue (cold) or red (hot). You will no longer need to worry about this aspect of Seasons.

3.) ConvertiWall 1.2 – Change Wall IDs on a Lot – This mod can be found in the following categorizes:
// Build Mode Mods Subcategory
// Program Files Subcategory

The ConvertiWall program will change all walls, within a specified area on a lot, from one type of wall (Wall ID) to another. It can be used to create “foundation roofs”, which will reduce the price of modern homes with interesting roof lines. Here is an example. It can also be used to change brick foundation walls to normal walls, to allow windows and doors to be placed into “daylight” basement walls. As well, it can be used to change a custom wall, such as Numenor’s “Unleveled wall”, to a standard TS2 wall. This is helpful for downloaders who do not want to install custom walls when downloading lots. It is also helpful for lot creators who want the convenience of custom walls while building, but do not want to require the end user to install custom walls. For more information about custom walls, see the “Custom Walls Repository & Index.

4.) Enhanced Floor Shader – This mod can be found in the Build Mode Mods Subcategory

This is a replacement for the standard EA material shader for floors. This floor shader provides the following enhanced features:

– The shader will now recognize the alpha channel for floor edge textures. This means that the floor edge can now be completely invisible, or have partial transparency. For example, this mod now makes it possible to remove the floor edges completely, when combined with Mootilda’s Invisible Floor Edge.
– The original EA floor shader would reduce the brightness of any floor edge texture by half. This meant that it was impossible to create a light-colored floor edge texture. This enhanced floor shader removes that restriction, so that textures will appear as expected. You can see the difference in the “white” floor edge texture at Fairy Forest.

Please note that this mod is not useful without a corresponding floor edge texture. The EA floor edge does not have an alpha channel and will just be unnecessarily brightened. This mod can be used to brighten the floor edge textures from Fairy Forest and Psychosim, and Mootilda has a set of floor edges which fully utilize the new functionality in this mod.

5.) Fix Lot Value after using the Stay-Things Shrub – This mod can be found in the Moving Mods Subcategory

The Stay-Things Shrub from SimLogical is a wonderful mod, which allows your lot to remain furnished when the family moves out. Unfortunately, it has an inadvertent side effect: all objects which would have been deleted from the lot (without the shrub) will be valued at zero when calculating the lot value. This means that your lot will not be properly valued, often being undervalued by tens (or even hundreds) of thousands of simoleons. This undervaluation cannot be fixed by buying, building, or packaging the lot. The StayThingsShrub Fixer will undo this side effect, ensuring that your unoccupied lot value includes the current value of all objects on the lot, so that the next family to move into the lot will pay its real value. Note that this mod is only useful on an unoccupied lot.

6.) Fix subhood selection – Found in the Neighborhood Mods Category

These mods will allow you to select from a list of downtowns and shopping districts, by removing the large button which prevents the display of the entire list. The mods will also properly display a scroll bar if there are too many universities, downtowns, shopping districts, or vacation destinations to display in the available space, so that you can easily see the entire list.

7.) Grid Adjuster – This mod can be found in the Program Files Subcategory

The TS2GridAdjuster will allow you to adjust grid elevations on a Sims 2 lot, similar to what you can do with the “constrainFloorElevation” cheat. It will easily allow you to create negative elevations, to create “real” basements (with no slope), to create walls which are less than 4 clicks high, and to create floors which cross over each other.

8.) Hood Checker – This mod can be found in the Program Files Subcategory

The HoodChecker will examine your neighborhood, looking for signs of corruption, and provide you with a detailed report of everything that it finds. If desired, it will attempt to fix some of those problems.

9.) Hood Replace 2.3: Replace Neighborhood Terrain – This mod can be found in the Neighborhood Mods Category

The HoodReplace program will copy any selection of: terrain, roads, bridges, trees and decorations from one Sims 2 neighborhood to another, completely replacing the selected elements from the existing neighborhood.

10.) Lot Adjuster – This mod can be found in the following categorizes:
// Home Mods Category
// Program Files Subcategory

The LotAdjuster allows you to modify a “Sims 2” lot in a variety of ways, including:

– Enlarge a lot up to a size of 60 x 60 lot-sized tiles, which is the EA-imposed TS2 limit
– Enlarge a lot over the road; allow building on both sides of the road.
– Shrink a lot; allow building to within one tile of the edge of a lot; create pseudo rowhouses.
– Shift a building on a lot by expanding one side and shrinking the other.
– Move a lot within a neighborhood; move a lot away from the road.
– Add and remove roads; create a roadless lot; create a lot with multiple roads: corner lot, alleyway, service road, square.
– Unlock tiles on a lot.
– Fix vehicle and pedestrian portal locations, as well as the location of the mailbox, trash can, and phone booth.
– Fix the edges of a lot: smooth, flatten, or match neighborhood terrain.
– Fix crashing beach lots.

11.) Lot Compressor – This mod can be found in the Home Mods Category

The LotCompressor will make your lots smaller, so that they are easier to share. A “compress all” feature allows you to compress all of the lots in an entire neighborhood or subhood.

12.) Modified Eye Color Genetics – This mod can be found in the Appearance & Genetic Mods Category

In the vanilla game, each Sim has two eye-color genes (one from each parent). The game labels some colors as dominant and others as recessive. If a Sim inherits one dominant + one recessive, the dominant color always shows. If both genes are similar strength, the game picks one randomly to display. This means certain eye colors (like brown) show up way more often than others, even if both parents have different eyes.

🔧 What Mootilda’s mod actually changes
Mootilda created this mod to let you override which eye colors are dominant or recessive. Instead of one fixed system, the mod gives you separate package files that each tweak a specific eye color’s genetic strength.

🎛️ The key idea: you customize genetics yourself. This mod is basically a toolkit, not a single setting. You mix and match packages to control your neighborhood’s genetics.

⚠️ Important limitations
It only affects Maxis (default) eye colors
Custom eyes have their own genetic settings unless separately “geneticized”
It doesn’t add new eye colors—it just changes probability and dominance

13.) No Weather On Any Lot – This mod can be found in the Weather Mods Subcategory

If you love Seasons but you hate weather, this global mod will give you the best of both. You will no longer experience rain, hail, snow, or lightning on any lot: residential or community. The entire weather system is turned off; this does not just turn off the weather effects.

Note that the seasons still occur: You will still have temperature changes. Your ponds will still freeze. Your trees will still drop their leaves. You will still have special priorities for each season. Your sims will still want to see various types of weather.

14.) Rotatable Driveways – This mod can be found in the Car Mods Subcategory

Have you ever been frustrated by the difficulty of rotating a driveway on a lot? Although there has been a process for doing this, any particular lot would only allow driveways to be rotated in one direction. If you weren’t building the lot from scratch, there was a good likelihood that the driveway wouldn’t rotate in the direction that you wanted. In addition, it was impossible to create circular driveways which allowed travel in multiple directions.

This mod removes that restriction. Now, both Driveway Entrances (the part usually attached to the road) and Driveway Extensions can be rotated using the standard in-game object rotation technique (using the “<” and “>” keys).

15.) SimRetriever – This mod can be found in the Program Files Subcategory

This program gives people a chance to retrieve sims from an unreadable or corrupt neighborhood. If your neighborhood is working fine, there is no need to use this program.

The SimRetriever will examine your Characters folder and add a Sim Description to your neighborhood for each missing sim that it finds. This will allow you to use Sim Surgery in SimPE to extract your sim’s appearance and use that appearance to clone your sim properly.

16.) Turn On / Off All Lights – This mod can be found in the Lighting Mods Subcategory

This simple mod will turn on all of the lights on your unoccupied lot. Illuminating your lot will allow you to ensure that you have adequate lighting while building, to see better while decorating, and to take better pictures of your lot. To use, just choose the object (a blue box with a picture of a lightbulb) from Misc / Misc in the Buy menu and the lights will come on. Once the lights are on, you can delete the object.

17.) Wardrobe Cleaner – This mod can be found in the following categories:
// Clothing Mods Subcategory
// Program Files Subcategory

Have you ever wanted to clear out your wardrobe? If your sim family has too much clothing in their wardrobe, including all of that silly stuff that they grew up into, then here’s a solution. This SimPE wizard will remove all unused clothing from your family’s wardrobe.