Website(s): Mod The Sims & Tumblr
Number of Mods Listed: 43
Active Status: Active, But periodically unreliable due to health
Requests: Closed/Retired
Other Facts/Information: Encourages people to reach out if they have issues with their mods or find conflicts (discord best, mts or tumblr pm works if people don’t have discord). They are available to help with errors in general or creating questions on Crafters and TeaAddicts Discord servers.
The following are all known mods listed for the creator Gummilutt. If any mods aren’t working or if I’m missing any mods by this creator, please use the contact page to email me.
1.) Baby Monitor – Found in the Clothes & Nursery Subcategory
The baby monitor consists of one transmitter that you put in the nursery, and a receiver that you put in the parents room. If turned on, the receiver will wake up parents if the baby wakes up and starts screaming. As per Inge’s original code, there’s only one channel so if you have multiple objects placed on the lot all receivers will react to sound from any transmitter you’ve placed. So if you have more than one nursery, you can put a transmitter in each one and both of them will send signals to the one receiver you’ve placed elsewhere. The baby monitor has a pie menu option that if selected brings up a dialog listing the exact motives of the chosen baby.
2.) Becks Get On Mod Updated + Custom Spring riders – Found in the
3.) Book changes – Found in the Film & Lit Mods Subcategory
Two mods listed.
1.) Book Fun Changes – Requires FT
This is a of global mod that makes reading books from bookshelves more fun. Fun gain rate to 200 per hour in all versions, which means a Sim could go from a completely empty fun bar to maxed out in one hour. This may seem a bit excessive, but the original gain rate was 100. This mod comes in two variations. One where all Sims find books equally fun, and one where only Sims with a playful score of 5 or lower find books more fun. Conflicts with Freetime Book Fixes mod. Which one you should use depends on if you want fun to be higher for all Sims or only serious Sims, and if you want cook books, romance books and sci fi books to affect motives. See the table in link to help you choose the one you want.
2.) All Sims Put Books Away
This is a global mod that removes the neat check so that all Sims put books back in the bookshelf. However, this does not mean a Sim will always put books away. There are some situations where even a neat Sim would put their book down somewhere else, and these situations will still apply. But over all you will see a dramatic decrease in books on floor/surfaces with this mod since all Sims will at least try to put their book back in the book shelf.
4.) Bugs begone! – Found in the Harvestable Mods Subcategory
This is a global mod that stops Season harvestable plants and trees from becoming infected with bugs.
5.) Carpool & school bus flexibility – Found in the Car Mods Subcategory
Your Sims can now acquire the carpool pass and the school bus pass, to declare that they prefer to get to work and school on their own. This consists of two separate mods. One that gives you optional carpools, and one that gives you optional school bus.
1- Optional carpool
This mod consists of a global mod, and the carpool pass object. If you purchase the carpool pass for your Sim, and put it in their inventory, the game will interpret that as the Sim having declared no carpool for me thanks, and your Sim will have to get to work on their own. To make it easier for Sims in the same household who go in to work at the same hour to carpool together, Sims will no longer autonomously drive to work when free will is enabled. To remind you there are Sims on the lot with the carpool pass in inventory a pop-up dialogue box will inform you that they need to be at work in one hour, just like it does when Sims own a car.
2- Optional school bus
6.) Chess gives science enthusiasm – Found in the Science Hobby Mod Subcategory
This mod will change the enthusiasm gain from playing and watching chess to science.
7.) Cops leave babies alone – Found in the Baby Mods Subcategory
his is a global mod that affects police logic after catching a robber. It only affects positive outcomes where the robber is caught, since cops seem more sensible about dealing with thieves that got away. With this mod, instead of choosing the Sim with the highest ID number which seems to be what they do, they choose according to age. If there is an adult or elder present, they will head over and talk to that Sim. If there is no adult or elder present, they will choose a teen. If no teen available, they will talk to a child, and only if all those options fail will they talk to a toddler or baby.
8.) Customizable chance of Death by Murphy Bed – This mod is found under the following categories:
// Bed/Bedroom Mods Subcategory
// Life & Death Mods
The way it’s coded by EA, Murphy beds have a 5% chance when opened to fall on the Sim and kill them. This only happens if the Sim has less than 5 body points, the Sim is in a bad mood when opening the bed and the random roll produces the right number. Which makes for a very frustrating trial and error if you for some reason want to induce Murphy bed death, or if you would just like it to happen now and then on it’s own.
This is a global mod that alters the chance of death by Murphy bed, and gives you the option of disabling the body skill and mood checks.
9.) Customizable chance of Death by Satellite – Found in the Life & Death Mods Subcategory
This is a global mod that increases the chance of death by satellite while watching clouds or stargazing. I have included three versions, with 5%, 50% and 100% chance of satellite hits. Only use one.
10.) Faster Crafting – Found in the Writing Mods Category
This is a global mod that changes how long it takes to write a novel. In FT/AL/M&G the default time required to write a novel is roughly 15 hours. There are 3 different versions with also a option to customize your own.
11.) Faster novel writing – Customizable – Found in the Film & Lit Mods Subcategory
This is a global mod that changes how long it takes to write a novel. In FT/AL/M&G the default time required to write a novel is roughly 15 hours. There are 3 different versions with also a option to customize your own.
12.) Freetime books fixed – Found in the Film & Lit Mods Subcategory
This is a global mod that changes effect on motives from reading certain Freetime books. There are two different global mods to choose between. They are made differently, and work differently. Which one to use depends on what you want this mod to do.
1.) Only Fun version– This is a global mod that removes the book-specific motive changes. Your Sims will gain fun from reading books like they always have, but all other motives are unaffected. This mod is unlikely to conflict with other mods.
2.) More Realistic version– This is a global mod that alters the rate at which motives decrease/increase from reading books. This mod is more versatile than Only Fun, because it changes the rate at which motives change rather than remove them completely. This version is set to no hygiene decay, 50% less hunger decay, and 65% less social increase. Sims will lose 1/8 of the hunger bar per hour, and gain 1/8 of the social bar per hour. If you’d like it set different, you can easily change it.
13.) Enabled teddy interactions – Found in the
14.) Hidden interactions enabled – This mod can be found in the following categories:
// Cleaning Mods Subcategory
// Playful Personality Mods Subcategory
// Sim Controller Mods Subcategory
// Sleep Mods Subcategory
One of the reasons many of us think Sims 2 is such a great game, is the attention to detail in the coding. The personality-based behaviors and little quirks that you might discover after playing the game for many years make this game stand out. There’s always something we haven’t seen yet.
Among these great things, are hidden interactions that Sims may perform autonomously but that the player can’t see or direct them to do. I think that’s a shame, because it means a lot of players might not get to see them and they only show up rarely which means you don’t get to enjoy them as much. While you can unhide them by the use of a cheat, it’s not the safest thing to do and it unhides all hidden menu options, not just the ones you want.
As a safer and more player-friendly alternative, Gummilutt on MTS has created three global mods that unlock some of these great interactions. The interactions included are snooze, window washing, and sliding on banisters. Sliding on banisters is a M&G interaction and requires M&G, the other two are from base-game.
15.) Hidden interactions enabled part 2 – This mod can be found in the following categories:
// Fridge Mods Subcategory
// Sim Controller Mods Subcategory
// Sleep Mods Subcategory
This is a set of two global mods that unlock hidden interactions that are normally only performed autonomously. They allow you to see the interaction in pie menu (see more exact details under each mod) and direct your Sim to perform them. Tuck in & Stuff Face
16.) Hygiene gain from swimming – Found in the Hygiene & Water Mods Subcategory
This is a global mod that adds hygiene gain to swimming. It affects swimming pools, swimmable lakes and swimming in the ocean on beach lots. However, Sims only gain hygiene up to a certain point. While it makes sense that swimming would get rid of some dirt and sweat, it’s more realistic that they retain some degree of dirtiness to account for the fact that it’s swimming pool or ocean water which has more dirt in it than shower/tub water. Once they reach the set cap, the hygiene gain ceases.
17.) Invisible medicine cabinet 2.0 – Found in the Hygiene & Water Mods Subcategory
This is a combination download, consisting of a cloned Reflected Pride Medicine Cabinet that has been turned invisible, and a global mod that enables sinks to recognize the cloned invisible medicine cabinet. It only recognizes this specific clone though, no others. The mod is not necessary for the cabinet to work, but without it the options to brush teeth and wash face will not be available on sinks placed beneath the mirror. Instead you’ll have to click the invisible cabinet and select the options.
18.) Less Zits – This mod can be found in the following categories:
// Hygiene & Water Mods Subcategory
// Teen Mods Subcategory
This is a global mod that lowers the hygiene threshold below which zits could appear. In original coding Sim teens are at risk of getting zits if their hygiene drops below 75%, so less than 3/4 full hygiene bar. There are two versions of this mod.
1.) Less Zits- Teens won’t be at risk of zits unless their hygiene bar goes below half full. This intended for those of you that like zits, but would like to see them a little less frequently. And if a specific teen wants to avoid zits they can do so by taking a little extra care of hygiene, while still having room to exercise a bit.
2.) Almost No Zits- Teens won’t be at risk of zits unless their hygiene bar is completely drained. This is intended for those of you that would like to see no zits at all. There’s still a small risk, but as long as you stay away from babies throwing up on your Sim you should be able to avoid zits.
19.) Jogging motive changes – Found in the Fitness & Workout Mods Subcategory
This is a global mod that changes how the hobby jogging interaction affects motives. Now comes in two versions, regular and pets pee. Only use one of them.
JoggingMotiveLossChanges- Motive changes are separated so that jogging affects Sims and pets differently. Sims will get hungry and be in need of a shower, but take less of a hit to energy and comfort. Pets will get very tired and happy, but won’t see much change to hunger, hygiene and bladder.
Pets pee version– If you want your pets to come back from a jog will full bladder, get the pet pee version. All other motives are unchanged from what is listed above.
20.) Juicing enabled for children – Found in the
21.) M&G Physiology Fix – Found in the Fitness & Workout Mods Subcategory
When EA released AL, the skill physiology was broken and Sims who learned it gained body skill points instantly. They fixed this in the patch, but for some reason broke it again in M&G. Up until now, fixing that required using alfixes by Pescado. But that mod comes with a whole heap of other things, and conflicts with a lot of hacks. Charity tested alfixes, and found that most things were fixed in patches, making the mod obsolete. But, a few things remained unfixed, and physiology was one of them. his mod is extremely simple. It is a global hack that simply takes the code fixed in AL, and makes it override the broken code in M&G.
22.) More sensible badge gain – Found in the
23.) Music autonomy overhaul – Found in the Music & Dance Mods
This is an overhaul of the autonomy coding for all music instruments. There are many mods to stop Sims autonomously using them, but I don’t want to stop all Sims from using them, I just want to stop some of them. It is a global mod, and comes in two versions. The mod only affect autonomous behavior, you can still direct them to use instruments if you want to.
The mod has two parts, a package containing the global mod and an object in the shape of a small card. The card costs 0 simoleons, and can be found under misc/misc.
– Stop visitors from using instruments autonomously on residential lots
– Only allow Sims with 5 or higher creativity to autonomously perform or practice on community lots
– Let Sims pledge membership to the FUMLITT. Any Sim carrying the membership card in their inventory will refrain from using instruments autonomously, regardless of where they are.
This way, only Sims that are actually good at playing will do so in public, and visitors won’t take liberties with your Sims instruments. With the card you can fine-tune this to further ban specific Sims when you feel the generic rules aren’t enough. For example, you can give the card to the parents of your violin-playing kid so that only the child uses the violin, or to the partner of your musician to keep them from occupying the instruments or harming them with their inexperienced fingers.
24.) No autonomous get mail – Found in the Mailbox Mods Subcategory
Did your Sims get a nice post card, or a free meal coupon, only to see it vanish into the depths of your roomies inventory? Or do you just not want your Sims to empty their mailbox without you present? I give you, no autonomous get mail. This removes autonomy from the interaction “Get Mail”. It is a global mod, it affects all Sims.
25.) No autonomous kisses as greeting/goodbye – Found in the Social Mods Category
Are you sick and tired of Sims autonomously kissing when they greet or say bye to other Sims? Do you have Cyjon’s StopKissingMe mod but feel it is not quite enough? This mod might be just the thing! Sims will no longer kiss other Sims when saying hello or bye regardless of their relationship status. Finally you can have slow moving relationships, secret crushes or simply shy Sims that aren’t the kind of pixels that do things that way. Note that this mod does not affect the date-end scenario. You can work around it by saying bye instead of using end date, or make sure the active sim is busy doing something when you end the date and you can cancel the kiss.
26.) No autonomous water wiggler for Servos – Found in the Servo Mods Subcategory
This is a global mod that prevents Servos from autonomously using the water wiggler interaction Play. They can watch others play, but they can’t actually jump into the water and break themselves. You can still direct your Servo to play, if you for some reason want to get it wet so that it breaks, but it can’t decide to do so on it’s own.
27.) No Death by Murphy Bed – Found in the Bed/Bedroom Mods Subcategory
Murphy beds were introduced in Apartment Life, and they can be stowed away when not used. However, when a Sim tries to open it again, there is a risk that they drop it on themselves and die. This death had a 5% chance of happening, if a Sim had less than 5 body points and was in a bad mood at the time. But any chance might be too high a chance for some players, and now you have the option to make that chance zero.
28.) No nature or science enthusiasm from cleaning studies – This mod can be found in the following categories:
// Cleaning Mods Subcategory
// Science Hobby Mod Subcategory
This is a global mod that removes enthusiasm gain from study cleaning interaction on bookshelves. It will not affect any of the other skills. It affects all bookcases.
It comes in two versions, no enthusiasm gain or science enthusiasm gain. No enthusiasm means your Sims won’t gain any hobby enthusiasm from studying cleaning, and science enthusiasm gain means they gain science instead of nature.
29.) No spoon when sharing bed – Found in the Bed/Bedroom Mods Subcategory
You can simulate three Sims sharing a bed by placing a single bed with no frame in the middle of the bed, and using an inaccessible beds mod to let the third Sim get in to the middle bed. But if the two Sims in the double bed are in a relationship, they will quickly get in to the spoon position, which looks all kind of painful with a third Sim in the middle. Read description in link for more info and how to set it up.
30.) Painting autonomy changes – Found in the Art/Painting Mods Subcategory
This is a global mod that modifies autonomy on residential lots. It will only affect residential lots. With this mod visitors can no longer practice painting when visiting your Sims. In addition Sims can sign up for the painting pass club by acquiring the painting pass pass. Stick the painting pass pass in your Sims inventory, and they will refrain from painting autonomously while on residential lots. You can still direct them to paint, and they will paint autonomously on community lots, but they won’t do so autonomously at home. That way you can keep the easels for the painter in the family, if you want to.
31.) Pet food required – Found in the Pet Food Mods Subcategory
This is a global mod that overwrites the refill bowl code and makes it pull it’s food from a food box object rather than the box Sims pull out of thin air. The animation is unchanged, Sims will still appear to pull a box out of thin air and fill the box from it. But in reality they went and filled that box with food from the real food box, when you weren’t looking. Those sneaky Sims! So with this mod your pets get to eat the finest food in all the land, guaranteed butt-free! And your Sims actually have to buy food in order to take care of their pets, no more conjuring it out from nowhere.
32.) Pet Hiking Motive Changes – This mod can be found in the following categories:
// Behavior Control Mods Subcategory
// Fitness & Workout Mods Subcategory
With this, pets will pee on the first bush or tree they see on their hike, and return with full bladder bars.
33.) Rebecahs functional washer/dryer without motive gain – Found in the Laundry Mods
These are modifications of Rebecah’s functional washing machine and dryer. There are 4 versions, All of them are available on residential and community lots.
RebecahWasherDryerGummiluttNoMotives.zip- No fun, hygiene or comfort, Not autonomous, Sims gain cleaning skill, Same guid as Rebecahs originals. Will conflict with rebecah’s originals and iCads autonomous version. Only use one of them. Recolors of the washer/dryer will work for this
RebecahWasherDryer-iCadAutonomy-GummiluttNoMotives.zip- Autonomous, No hygiene or comfort, Sims gain fun (required for autonomy to work), Sims gain cleaning skill. Recolors of the washer/dryer will work for this
RebecahWasherDryer-iCadAutonomyGummiluttNoMotivesNEWGUID.zip- AutonomousNo hygiene or comfort, Sims gain fun (required for autonomy to work), Sims gain cleaning skill, New guid. Will not conflict with rebecah’s originals, iCads autonomy version, or my no motive version. Will not work with recolors of rebecahs original washer/dryer.
RebecahWasherDryer-iCadAutonomy-GummiluttNoMotivesWhatsoeverNEWGUID.zip- Autonomous, No motive gain. Advertises fun to Sims so that they use it autonomously, but it does not give fun. Sims gain cleaning skill, New guid. Will not conflict with rebecah’s originals, iCads autonomy version, or my no motive version. Will not work with recolors of rebecahs original washer/dryer.
34.) Refillable Fruit Punch Barrel – Found in the Bar Mods Subcategory
This is a global object mod, that adds two custom interactions to the fruit punch barrel. I’ve also cleaned up the code and fixed a few annoyances. Text is available in English and Swedish.
Refill– New animated custom interaction that tops off the barrel so it’s full again. Each drink costs 10 simoleons. You can use the interaction as soon as the barrel is below full, and the Sim will fill up the barrel. You will only be charged for the number of drinks that get added, so if it adds 2 you only pay 20 simoleons. In Maxis coding, the barrel holds 15 drinks. I think that’s rather lower considering the size of the barrel and the size of the cups, so I’ve made two versions. One that sticks to the original 15 drinks, and one that fills it so it contains 30 drinks. Only use one version.
Drinks Left- The drinks left counter interaction isn’t really an interaction. If you click it, nothing happens. It’s just there to tell you how many drinks are left, by adding this number to the pie menu.
35.) Seasonal pool autonomy changes – Found in the Pool Mods Subcategory
This is a global mod that affects the autonomy of interactions that your Sims use to get into swimming pool. This version will only allow autonomy in outside pools during the summer, but does not affect autonomy of pools that are inside, regardless of current Season.
36.) Stop turning on the stereo at night! – Found in the
Stuffed animal enabler and autonomy fix with traits incorporation
37.) School day changes – Found in the School Mods Subcategory
This upload contains two different mods that affect the school day. One that makes schools start earlier, and one that makes school days shorter for children so they come home from school at the same time as their older siblings. With School Starts Earlier, school will start at 8am in both public and private school. It does not affect how long the school day is, so teens will get out at noon, and children will get out at 2pm, unless you choose to use the second mod that shortens school day for children. One benefit of the school day starting earlier is that your teens with jobs that start at 3pm get an additional hour to take care of needs before it’s time to go to work.
With Shorter School Days your Sim children only have to spend 4 hours in school, just like teen Sims. There are 3 versions of this.
A- Children go to school for 4 hours, just like teens
B- Children in public school have 4 hour school days, but children in private school have 6 hours school days as usual
C- Children in private school have 4 hour school days, but children in public school have 6 hours school days as usual
38.) Slower teddy bear aging – Found in the
39.) Talk in tent texture fix – Found in the Nature Mods Category
This is a global mod that edits the talk in tent interaction so that it never calls for the texture change. With it, Sims will happily talk in tents without the outside appearance suddenly going bananas.
40.) Tent logic improvements – Found in the Nature Mods Category
With this global mod, Sims who fill up their energy meter while sleeping in a tent at night will not wake up until 6am. If they fill it up before 10pm they will wake, but between 10pm and 6am they remain asleep. As with beds they will get up if you queue another interaction, or something else wakes them. But if the only reason to wake up is that energy is full, they remain asleep.
In addition, sleeping in a tent will help normalize the Sims body temperature. Temperatures range from 100 (overheated) to -100 (freezing). 0 is comfortable level. This mod makes Sims drop 50 points or gain 50 points depending on if they are hot or cold. They will not go over 0, so if the Sim is less than 50 from 0 it will set them to 0.
41.) Uniforms for everyone! – Found in the School Mods Subcategory
This is a global mod that changes dress code for public school so that public school students wear the same uniform as private school students. Does not conflict with Cyjon’s No Private School Uniform, so if you want to you could use his mod and this to switch things around so that public school kids wear uniform and private school kids wear their own clothes.
42.) Use bush enabled – Found in the Behavior Control Mods Subcategory
This is a global mod that overrides the pie menu on shrubs, enabling the use-interaction for adult/elder dogs and cats. The interaction is autonomous, so you may see cats and dog seeking out a bush to pee on from now on. And of course, if you use boolprop controlpets on to control your pets, you will be able to direct them to use a bush by clicking on a shrub. The interaction is available regardless of bladder motive level, and regardless of if the pet is trained or not, so you should have it available all the time. Hooray for finally being able to tell our dogs when to pee, without having to train them first! This mod is not guaranteed to work on custom shrubs. It depends on how they were made. If they still use the semi global pie menu, it will work. If they don’t, it won’t.
43.) Vacation flight changes – Found in the Vacation Mods Category
This mod changes the cost of flights, and the options for how long your vacation should be. The options for length are now weekend (3 days), long weekend (4 days), week (7 days), weekend to weekend (10 days), and two weeks (14 days).
