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MTS_Lenna9

Website: Mod The Sims
Number of Mods Listed: 133
Active Status: Active
Requests: Undisclosed
Other Facts/Information: Undisclosed


The following are all known mods listed for the creator Lenna9. If any mods aren’t working or if I’m missing any mods by this creator, please use the contact page to email me.

Minifix Mods: One, Two and Three can be found respectfully on their pages but each minifix mod is listed separately on this page. Read entire mod description on Lenna9’s page first before downloading as it will give further mod information & installation instructions!


1.) Antibodies After Remedis Simae – This mod can be found in the Health, Illness & Sickness Mods Subcategory

Antibodies after a Sickness is a wonderful mod that makes Sims less likely to catch diseases. This mod is simply an add-on to this mod, with this one Sims will also receive antibodies after the Remedis Simae witch spell.
Of course, you must have original Blueybre’s mod to use it.

2.) Ask Sim To Watch Fix – This mod can be found in the following categories:
// Gaming Mods Subcategory
// NPC Mods Category

The Ask Sim To Watch interaction (while playing video games) no longer appears on universal NPCs.

3.) Badge Gain Notification Fix – This mod can be found in the Badges – Other Subcategory

In the unmodified game, when a Sim gains a badge on a non-residential lot, you will not receive any notification about it. This means that, for example, that when your Sim gains a badge while living in a dormitory, you may not even know about it. This mod fixes that.

4.) Be Enemies Want Fix – This mod can be found in the Enemy Mods Subcategory

Sims can’t roll a want to be enemies with toddlers or babies.

5.) Be Personal Trainer Fix – This mod can be found in the following categories:
// Fitness & Workout Mods
// NPC Mods Category

The Be Personal Trainer interaction is no longer available on universal NPCs.

6.) Better Pizza Serving – This mod can be found in the following categories:
// Delivery Food Mods Subcategory
// University Mods Category

In the unmodified game, when a student Sim brings pizza from campus, they usually drop it on the ground in front of the house. With this mod, serving pizza is a bit smarter – Sims will actually put the pizza on free surfaces on the lot if available.

7.) BFF Vampires Cant Be Called During The Day – This mod can be found in the Vampire Mods Subcategory

In the unmodified game, when a Sim has a BFF, they can call them even in the middle of the night. However, this feature also allows calling vampires during the daytime, which shouldn’t be possible. This mod fixes that.

8.) Bigfoot Interactions Fix – This mod can be found in the Bigfoot Mods Subcategory

Bigfoot no longer tries to perform his autonomous interactions, such as pranks, on ghosts.

9.) Break Debug Fix – This mod can be found in the Mechanical Mods Subcategory

Fixes the Break debug-mode interaction on a sink so that a leaking water effect appears.

10.) Bring Real Friends – This mod can be found in the Friendship Mods Subcategory

This mod is not exactly a fix, rather an improvement. Sometimes, when you invite a Sim over, they ask if their “friend” can come too – but it’s usually just a random townie with an STR greater than -25. With this mod, the required STR value is 50, so it will be a real friend.

11.) Broken Communal Shower Fix – This mod can be found in the Mechanical Mods Subcategory

In the unmodified game, when the communal shower from University is broken and Sim tries to fix it but fails, the leaking water effect disappears immediately, even if the shower is still broken. With this mod, the effect will be removed only after the shower is fixed.

12.) Bug Box & Diploma Can Be Put In Any Inventory – This mod can be found in the following categories:
// Bug Mods Subcategory
// Graduation Subcategory

In the unmodified game, bug boxes and graduation diplomas can only be placed in the inventory of the Sims who originally earned them. This can be a problem when you want to move a family to another house and keep all their heirlooms, but the original owners are no longer alive. This mod simply allows bug boxes and diplomas to be placed in the inventory of any Sim, not just their owner.

13.) Bug Box Doesn’t Attract Ghosts – Found in the Nature Mods Category

Bug Box from Free Time has a weird “feature” that not many people know about – when a Sim has ten spiders in their collection and tombstones on the lot, the bug box attracts ghosts that appear even during the day, 24/7, and there is no way to get rid of them – deleting the ghost or resetting the tombstone will make the ghost reappear immediately. This mod disables this annoying feature.

14.) Butler Calls Fix – This mod can be found in the Butler Mods Subcategory

This mod prevents the butler from calling the fire department when a tree burns during a storm and it rains, which results in your Sims getting fines because the rain puts out the fire before the fire department arrives.

This mod includes changes from Butler Controller Fix by Chris Hatch, and Butler Mod by simler90.

15.) Cake Cleaning Fix – This mod can be found in the Holiday & Celebration Mods Category

In the unmodified game, a Sim can use a birthday or wedding cake if it’s on a table surrounded by chairs. But when they try to clean the plate after the cake, they are suddenly unable to reach it and throws a routing failure. This is fixed now.

16.) Cake Grabbing Fix – This mod can be found in the following categories:
// Holiday & Celebration Mods Category
// Supernatural Mods Category

Vampires, Servos and PlantSims will no longer automatically grab a plate of wedding or birthday cake, as they don’t need to eat.

17.) Call To Eat Fix – This mod can be found in the Ghost Mods Subcategory

Ghosts no longer show up in the Call to Eat interaction on pet food.

18.) Call Supernaturals At Night – This mod can be found in the Supernatural Mods Category

Call Supernaturals At Night by Midge the Tree lets you call PlantSims, werewolves, Servos and witches at night. However, it also allows calling vampires during the day. This is version of the mod without this change.

19.) Chat Fix – This mod can be found in the Computer Mods Subcategory

Sims can no longer chat on the computer with service NPCs, which could allow characters such as Hot Dog Chef or Food Judge to appear in chat, masseurs, bellhops, housekeepers, landlords and butlers are no longer banned from appearing on the list, which shouldn’t happen.

20.) Chinese Food Fix – This mod can be found in the following categories:
// Delivery Food Mods Subcategory
// Fitness & Workout Mods Subcategory

In the unmodified game, when Sims eat Chinese food, their fitness decreases whether they overeat or not. With this mod, fitness only decrease if they overeat.

21.) Clothing Notification Fix – This mod can be found in the Clothing Mods Subcategory

Fixed a bug where the Great! A member of the household has brought home some new clothes… notification was displayed even if the Sim had a clothing rack from AL.

22.) Clothing Rack Can Be Placed In Inventory – This mod can be found in the Clothing Mods Subcategory

Clothing racks from AL can be placed in the inventory, like other closets.

23.) Composting In Apartments Fix – This mod can be found in the following categories:
// Apartment Mods Subcategory
// Compost Mods Subcategory

Landlords (and other Sims) while gardening and cleaning will no longer try to throw trash into the compost bin located in your or another Sim’s apartment, which they cannot reach because they don’t live there. This previously resulted in trash being thrown all around on the ground in front of the apartment door. Now Sims can only use a compost bin located in their own apartment or in a common area. If you visit another Sim’s apartment, you can use the compost bin located there, but only then.

24.) Contempto Penn Station Side Chair Fix – This mod can be found in the Seating Mods Subcategory

In the unmodified game, there is a weird bug with the Contempto Penn Station Side Chair from the base game. When this chair is placed together with the FREDRIK Workstation desk from IKEA (and only with this one), and there is a wall to the right, the Sim cannot sit on it. This mod fixes that.

25.) Crankshaft Barstool Chair Fix – This mod can be found in the Seating Mods Subcategory

The Chair Fix mod fixes Sims not being able to use some chairs placed diagonally. However, this mod is missing one chair, Crankshaft Barstool by You Got Muscle from AL.

26.) Custom Bin Hair in CAS – Found in the CAS Mods Subcategory

This mod simply unlocks all Maxis hairs in unnatural colors (normally only available through the mirror) for CAS.

27.) Dance to Wall Speakers – This mod can be found in the following categories:
// Music & Dance Mods Subcategory
// Stereo Mods Subcategory

In the unmodified game, only locals from vacation destinations can dance to wall speakers, and the only way to get your Sim to dance is to join already dancing Sims, or clicking Dance…/Together on the other Sim. Unfortunately, the game doesn’t give you the option to dance solo. This mod adds a Dance… interaction to all wall speakers, so now your Sims can dance whenever they want, any kind of dance. These new interactions are not autonomous to prevent Sims from randomly dancing in shops, etc.

28.) Dead Flowers Fix – This mod can be found in the Nature Mods Category

In the unmodified game, when the flowers die and you reload the lot, the texture of the flowers will return to the healthy one. And sometimes healthy flowers have a wilted texture. This mod is a background controller that constantly restores the correct texture of flowers. Unfortunately, the healthy texture restoration feature doesn’t work for custom plants.

29.) Death Memory Fix – This mod can be found in the following categories:
// Life & Death Mods Subcategory
// Memory Based Mods Subcategory

Maxis’ intented that when a Sim dies, Sims who witnessed it should get a memory about it. However, this doesn’t happen due to an oversight in the code. This has been fixed, now both Sims who were relatives of the deceased Sim and Sims who only witnessed the death receive memories.

30.) Death Of Sim Want Fix – This mod can be found in the Life & Death Mods Subcategory

Sims can’t roll a fear about the death of toddlers or babies as they can’t die.

31.) Dog Washing Fix – This mod can be found in the Pet Care Mods Subcategory

In the unmodified game, when you try to wash the dog, it is often difficult or impossible to do so because the interaction cancels when the dog tries to approach the bathtub. The only workaround is to move the bathtub and have the dog approach it perfectly from the front. This mod makes washing dogs a bit more successful – a side effect is that while routing to the bathtub, the dog can penetrate objects and Sims. But thanks to this, the dog can now approach the bathtub from either side without problems. Unfortunately, the interaction can still cancel if the whole routing process takes too long.

32.) Dress For Campus Visit – This mod can be found in the Campus Life Subcategory

Students will change into their everyday outfits before performing the Visit Campus interaction.

33.) Enter Career Track Fix – This mod can be found in the Work & Career Mods Category

Fixed a bug where young adults could roll a want to enter a career track.

34.) Family Talk Want Fix – This mod can be found in the Family Mods Subcategory

Talk to a Relative want can be fulfilled by talking on the phone.

35.) Fill Womrat And Dog Pen Food Dish Fix – This mod can be found in the Pet Food Mods Subcategory

This mod edits the Fill $Object’s Food Dish With Food interaction on womrats/dog pens and uses the same logic as for parrots. This means that instead of paying 10 simoleons each time you want to refill the bowl, the price will gradually increase as the food supply depletes, so you will only pay for the missing food.

36.) Fight FixThis mod can be found in the following categories:
// Negative Social Interactions
// Ghost Mods

Fight interaction is no longer available on ghosts.

37.) Flower Composting Fix – This mod can be found in the Compost Mods Subcategory

In the unmodified game, when a Sim disposes of dead flowers, they walk over, pick them up, and go to the nearest garbage can with a trash bag in hand. But if you want to compost them, the Sim walks up, performs a picking up animation, and the flowers magically disappear instantly. With this mod, when composting, the Sim will actually route to the nearest compost bin to dump the dead flowers.

38.) Frozen Fountains Fix – This mod can be found in the following categories:
// Fountain Mods Subcategory
// Winter Mods Subcategory

Fountains will no longer freeze in winter if they are inside a building. Unfortunately, this mod doesn’t work with custom fountains.

39.) Garden Club Memories Fix – This mod can be found in the Club Mods Subcategory

Fixes the order of memories related to the Garden Club. If a Sim gets a garden club membership at the same time as the perfect garden score, the membership memory will be first, not the second as in the unmodified game.

40.) Garden Sprinkler Range Hider – This mod can be found in the following categories:
// Build Mode Mods Subcategory
// Gardening Mods Subcategory

In the unmodified game, the blue overlay indicating the garden sprinkler range is visible in Buy and Build modes, but invisible in Live mode. But, if you are to use certain options for screen shots, the blue range overlay will still appear. This mod consists of two objects. Both look like sprinklers and can be found in the General/Miscellaneous section. One is used to turn the visibility of the sprinkler range on, and the other to turn it off. When visibility is enabled, the sprinkler range indicator behaves just like in the unmodified game (visible in Buy/Build mode, invisible in Live mode). Your setting will be saved until you change it again.

41.) Gardener Invasion Fix. – This mod can be found in the Gardener Mods Subcategory

This mod fixes a serious bug that occurred when a gardener couldn’t get out of a car. The game will no longer create an infinite number of gardeners who will invade your house and bloating your game files. Keep in mind that this mod will not delete character files that have already been created.

42.) Get A Puppy/Kitten Want Fix – This mod can be found in the Pet Age & Pregnancy Mods

Fixed an issue when the wants to get a puppy or a kitten was not fulfilled when the pet is born.

43.) Grade Memories-Unique – This mod can be found in the Education Mods Category

Memories about school grades are now unique instead of repeatable.

44.) Grand Vampires Fix – This mod can be found in the Vampire Mods Subcategory

Grand vampires who are part of the family will no longer try to autonomously bite Sims.

45.) Headmaster Age Fix – This mod can be found in the Headmaster Mods Subcategory

In the unmodified game, there is a bug in the headmaster’s character data that resets their age to adult every time they are initialized. This mod fixes this for newly generated headmasters, but unfortunately will not fix existing ones, those will have to be fixed manually.

46.) Headmaster In The Hottub Fix – This mod can be found in the Headmaster Mods Subcategory

In the unmodified game, when a headmaster enters a hot tub, it is impossible to perform any interaction with him, and thus impossible to force him to get out of it, which often leads to a failed scenario. This has been fixed.

47.) Headmaster Tour Fix – This mod can be found in the Headmaster Mods Subcategory

This mod prevents the I wasn’t too impressed with the tour, I was expecting to see a more suitable environment for the child notification from appearing when the tour was ended prematurely because the scenario reached 90/90 points and was successfully finished before the tour had a chance to score more points.

48.) Higher Probability of Alien Pregnancy – Found in the Alien Supernatural Mods Subcategory

Customizable odds for alien pregnancies. In base game Sims 100% come back pregnant. Free Time reduces this to 12%. Note: This mod doesn’t change the chance of an alien pregnancy from the ElectroDance Sphere, which is always 100%.

49.) Hire A Service Want Fix – This mod can be found in the Butler Mods Subcategory

Sims who already have a hired butler will no longer roll wants about hiring maid, handyman, nanny, gardener and exterminator.

50.) Hobby Chance Card Promotion Fix – This mod can be found in the following categories:
// Chance Card Mods Subcategory
// Hobby Mods Category

In the unmodified game, when a Sim is promoted due to a hobby chance card while already at career level 10, the game throws an error and resets the Sim. This has been fixed, now Sims cannot get promoted if they are already at the top of the career.

51.) Hobby Chance Cards Fixes – This mod can be found in the following categories:
// Chance Card Mods Subcategory
// Hobby Mods Category

Unfortunately, hobby chance cards in the unmodified game are broken as hell. In many cases, the result you get is something completely different from what the card says. For example, a card might say your Sim gains hobby enthusiasm but actually grants a promotion.

52.) Howl And Pillow Fight Fix – This mod can be found in the following categories:
// Dog Mods Subcategory
// Playful Personality Mods Subcategory

This mod removes the dog interaction on the Sim called Howl, which actually triggers a razzle game that is already in the Play… submenu.

Sims no longer stand around like dummies waiting for no one knows what, when they have other interactions in their task queue after the Pillow Battle or the Dirty Joke interaction.

53.) Hydro Bot Route Mod – This mod can be found in the following categories:
// Craftable Objects Subcategory
// Gardening Mods Subcategory

The HydroBot can now water inaccessible flowers. It works the same way as the Gardening Route Mod by simler90.

54.) Influence To Grab Cowplant’s Cake – This mod can be found in the following categories:
// Cowplant Mods Subcategory
// Influence Mods Subcategory

This mod adds a new interaction: Influence To…/Grab Cowplant’s Cake. Unlike other influence interactions, Sims cannot reject it due to a low relationship score – let’s say your Sims have a gift of persuasion. Now you can easily get rid of that one neighbor you don’t like.
By default, this interaction costs 2500 influence points, but you can modify the value in the Influence Tuning BCON.

55.) Inheritance Fix – This mod can be found in the Life & Death Mods Subcategory

There is an oversight in how inheritances are calculated. Maxis’ intended the amount to be based on five types of relationships between the deceased and the heir: spouse, child, grandchild, love relationship and friend. But the code doesn’t actually check the love flag; instead, it counts all relationships with the LTR above 75 as love rel. With this fix, both 75+ LTR and a love flag are required for a love relationship.

56.) Instrument Watch Fix – This mod can be found in the following categories:
// Music & Dance Mods Subcategory
// NPC Mods Category

The Watch interaction, which appears on other Sims while playing an instrument, can no longer be performed on universal NPCs.

57.) Invisible Sims After Returning From Work – This mod can be found in the Work & Career Mods Category

In the unmodified game, when your Sim is at level 10 of a law enforcement or natural science career and you use the Go to Work interaction on them, they return from work invisible, this mod fixes that.

58.) Invite Household Fix – This mod can be found in the Social Mods Category

When inviting a Sim, the Invite Household interaction will no longer appear if all other household members are already on the lot.

59.) Invite Over Want Fix – This mod can be found in the Family Mods Subcategory

Inviting family fulfills Invite Someone Over want.

60.) Job Wants Fix – This mod can be found in the following categories:
// Job Related Mods Subcategory
// Vacation Mods Category

Sims can’t roll job-related wants while on vacation.

61.) Little House Lantern Fix – This mod can be found in the Lighting Mods Subcategory

There is a weird bug with the lightning of this lamp. When placed on the floor of a building, everything on the floor below becomes too bright. This mod fixes it by replacing the Point Light with one from another lamp.

62.) Longer Names/Titles/Descriptions – This mod can be found in the Text Replacer, Names & Stat Mods Subcategory

This mod is not a single file but a collection of separate modules:

– Longer Names: increases Sims’ and pets’ first and last name limits to 80 characters instead of 18.
– Longer Lot Titles: increases lot title limits to 80 characters instead of 30.
– Longer Neighborhood Names: increases neighborhood name limits to 80 characters instead of 30.
– Longer Craftable Descriptions: increases craftable item descriptions to 1300 characters instead of 575.
– Longer Novel Descriptions: this is an extended version of the Longer Novel Titles mod. It includes the changes introduced by that mod, and also increases the character limit in novel descriptions to 1300 characters instead of 575.

63.) Magic Manager – Found in the Witch Mods Subcategory

This mod is a tool that allows you to control and edit everything related to magic. Includes the following features:

-Turn your Sim into a witch or cure them from witchery.
-Change your witch’s alignment, select the status or add/subtract a specific value.
-Set magic skill level.
-Show your witch’s stats – magic skill level and alignment.
-Buy or add reagents, potions and objects for free with handy sliders.
-Turn on/off magic aura, witch title and skin overlay for specific witch regardless of alignment. Your settings are saved in the special token, which prevents them from being reset by the game. This feature allows you to have both classic witches and witches who hide their identities.
-Turn on/off spectral cat aura and transparency (requires boolprop controlpets on cheat).

This mod is available in two versions. The object version is an object that looks like a spellbook, which you will find in the buy mode in the General/Miscellaneous section. Global version adds these interactions to your witch’s spellbook in debug mode (testingcheats and Shift+click). You can have both versions if you want.

64.) Marry Rich Sim Memory Fix – This mod can be found in the Lifetime Want Mods Subcategory

Move-in Assets Fixed and Improved by Lamare is an amazing mod that fixes many issues with how the assets are calculated. However, it doesn’t affect memories and wants about marrying a rich Sim. So, for example, if your Sim’s spouse’s family has 100,000 simoleons, and you decide (with the Lamare’s mod) that they will bring §50,000 to the new family, your Sim won’t get a memory, because the code that determines whether Sim is rich calculates assets still the old way, which is 10% of the family’s fortune – in this case, §10,000, which is below the §50,000 rich threshold.

This mod comes in four versions: choose the one matching your Move-in Assets version, and load it after Lamare’s mod. In the Decide version, the amount of funds you select in the dialog box will count toward determining whether the Sim is rich.

65.) Max Body Skill Memory From Swimming Fix – This mod can be found in the Body Skill Mods Subcategory

In the unmodified game, when a Sim reaches level 10 of the body skill by swimming, they don’t get the Maximized the Body Skill memory. This mod fixes that, and the icon for the memory differs depending on whether the Sim was swimming in a pool or in the ocean.

66.) Mop Up Fix – This mod can be found in the following categories:
// Bathroom Mods
// Cleaning Mods

Puddles that are under other objects (such as a toilet) can now be mopped up.

67.) Mr Big Diva And Slob Fix – This mod can be found in the Townie Mods Subcategory

In the unmodified game, when Mr. Big, Diva or Slob from Downtown are added to the family and reach maximum hobby enthusiasm, the game throws an error and the Sims don’t get a memory and diploma. This is now fixed.

68.) Munchie Bot Dirty Dishes Fix – This mod can be found in the Craftable Objects Subcategory

When the MunchieBot breaks down, it leaves dirty dishes everywhere. But there’s a bug in the game: these dishes can’t be cleaned, you can’t click on them, and you can’t even delete them in buy mode with moveobjects on. The only way to get rid of them is to use Stuck Object Remover or Force Error and Delete. This mod fixes that.

69.) New Polish Names – Found in the Text Replacer, Names & Stat Mods Subcategory

This mod contains 316 male names, 311 female names and 1561 (!) last names.

70.) No Age Reset After Resurrection – This mod can be found in the Life & Death Mods Subcategory

When a Sim is resurrected, their age will no longer be reset to the beginning of the age group, except if the Sim is an elder.

71.) No Attraction Reaction – Found in the Romance Mods Category

Sims no longer perform the “Attraction” reaction (or thought balloons with a portrait and hearts) every time they see a Sim with whom they have high chemistry.

72.) No Body Skill And Weight Loss From Swimming – This mod can be found in the Body Skill Mods Subcategory

This mod prevents Sims from gaining body skill or losing weight while swimming, whether in the pool or the ocean.

73.) No Calls From Vampires During The Day – This mod can be found in the Vampire Mods Subcategory

Vampires no longer call your Sims during the day. This mod includes changes from Phone Calls Fix by Chris Hatch.

74.) No Disappearing Spectral Cats – Found in the Witch Mods Subcategory

In the unmodified game, spectral cats disappear every time the witch to whom they belong leaves the lot (e.g. going to work or jogging), or when their needs become low enough, forcing the player to keep summoning them back and wasting magic reagents. This mod changes this depending on the version you download.

75.) No Do Chores On Community Lots – This mod can be found in the Open For Business Category

No Do Chores On Community Lots mod by jfade prevents Servos from autonomously doing chores on community lots. However, it also prevents Servos from doing chores on your family’s business lots, where you may actually want them to work. This is a fixed version of the mod.

76.) No Freezing In CAS – Found in the CAS Mods Subcategory

This mod fixes a bug that only occurs when you have a custom CAS screen made with the Seasons EP enabled. Sims no longer freezing, so if you want to create your own CAS screen, you don’t need AnyGameStarter anymore.

77.) Normal Looking Spectral Cats – Found in the Witch Mods Subcategory

With this mod, spectral cats look like normal cats, that is, they don’t have a magic aura and transparency.

78.) Obedience Trainer Fix – This mod can be found in the Behavior Control Mods Subcategory

In the unmodified game, it’s sometimes really hard to get the obedience trainer actually teach pets the commands, because the pet goes off to do other things and the trainer doesn’t get a chance to start the interaction. With this mod, the teaching commands interaction has maximum priority, so the obedience trainer will be a little more effective.

79.) Occult Memories Repeatable – This mod can be found in the Supernatural Mods Category

Memories of changing into or curing from an occult life state are now repeatable – so, for example, if a Sim is cured of vampirism and later becomes a vampire again, they will get the memory. Werewolves are excluded, as making the memory repeatable causes it to trigger after every nightly transformation.

80.) Offer Pet For Adoption Fix – This mod can be found in the Witch Mods Subcategory

Sims can’t roll a want to offer spectral cats for adoption.

81.) Offworld Loiterers Can’t Spread Diseases – This mod can be found in the Health, Illness & Sickness Mods Subcategory

Sims can no longer contract diseases by talking to a sick Sim on the phone.

82.) Own 5 Top Level Businesses Lifetime Want Fix – This mod can be found in the Open For Business Category

The way the Own 5 Top-Level Businesses lifetime want works is that it counts Sim’s memories of achieving a top-ranked businesses. The problem is that in the unmodified game, if a business reaches top level, then drops to level 9 and rises to 10 again, the Sim will get the memory again. This means the want can be fulfilled by repeatedly lowering and raising the same business. This mod ensures a Sim will receive only one memory per business.

83.) Party Guests Fix – This mod can be found in the Party Mods Subcategory

Sims can no longer invite pets to parties, which of course is completely inefficient.

84.) Pee On Bush Routing Fix – This mod can be found in the Behavior Control Mods Subcategory

Pets no longer get stuck in an endless loop trying to use a bush they can’t reach. Now, if a bush is inaccessible, pets will get as close as possible and pee there. Use this mod only if you have the Use bush enabled mod, otherwise it’s useless.

85.) Personal Trainer Fix – This mod can be found in the Fitness & Workout Mods Subcategory

In the unmodified game, when Sim uses the Be Personal Trainer option on an exercise machine and trains another Sim in the family, they gets money literally out of nowhere. Additionally, if your Sim is trained by an unplayable Sim, you receive the money the trainer should earn, which shouldn’t happen. So this fix just makes it so you don’t get money if the trainer is an unplayable Sim or if both the trainee and trainer are in an active family.

86.) Pet Behavior Fix – This mod can be found in the Behavior Control Mods Subcategory

In the unmodified game, pets that have been trained the Stays off Furniture behavior still jump onto modular sofas. This is because modular sofas use different code than regular sofas and lack the check for learned behavior, which has been fixed.

87.) Pet Death Memory Fix – This mod can be found in the Pet Mods Subcategory

Pets no longer receive memories of their own death.

88.) Pet Retirement Fix – This mod can be found in the Pet Mods Subcategory

In the unmodified game, when a Sim call for the pet to quit its job or retire while it’s at work, the pet returns at 0 AM and gets a memory of being fired. Now the pet job actions are disabled while the pet is at work.

89.) PlantSim Fix – This mod can be found in the following categories:
// NPC Mods Category
// Plantsim Mods Subcategory
// Werewolf Mods Subcategory
// Vampire Mods Subcategory

The Plant Sim Fix by jfade fixed the problem with gardeners being able to become PlantSims. However, this mod omits butlers, who can also become PlantSims in the unmodified game. In this version, it now adds a check for butlers and made the mod compatible with Cyjon’s Plantsim Fix, so that when a Sim is cured of plantsimis, they won’t be able to turn into a PlantSim again immediately.
EDIT: Now this mod also prevents NPCs from becoming vampires and werewolves.

90.) Plantsim Servo Food Want Fix – This mod can be found in the Plantsim Mods Subcategory

PlantSims and Servos can’t roll a want to eat, as they don’t need food.

91.) PlantSim Witch Hat Fix – This mod can be found in the Plantsim Mods Subcategory

When a PlantSim becomes a witch, they gain a witch hat over their PlantSim hair. These hairs have two versions: green and wilted, with the wilted version intended for PlantSims deprived of sunlight. However, for PlantSim witches, the hair never changes, and the default hair for male evil, female neutral and female good witches is the wilted version. So they’re stuck forever with wilted hair instead of the healthy green one. This mod is not exactly a fix, but rather a workaround for this problem: it will now replace the texture of the PlantSim-witch’s wilted hair with the green one. This means they’ll still have green hair even when it should be wilted, but at least it will be correct most of the time.

92.) Play Marco Polo Fix – This mod can be found in the following categories:
// NPC Mods Category
// Pool Mods Subcategory

The Ask Sim To Play Marco Polo interaction no longer appears on universal NPCs.

93.) Poison Ivy And Vomit Servo Fix – This mod can be found in the Servo Mods Subcategory

Servos can no longer vomit or scratch as a result of poison ivy.

94.) Police Party Break Up Fix – This mod can be found in the following categories:
// Ghost Mods Subcategory
// Party Mods Subcategory

When cops break up a party, they wait for all Sims to leave the lot. However, they also wait for ghosts, which of course can’t leave, meaning the cops wait until morning. This has been fixed, now cops ignore ghosts.

95.) Polish Translation Fixes – Found in the Text Replacer, Names & Stat Mods Subcategory

This mod is a fix for Polish translation of The Sims 2.

96.) Ran Amok Memory Repeatable – This mod can be found in the Servo Mods

Ran Amok memory is repeatable instead of unique.

97.) Relative Got Joined Union Memory Fix – This mod can be found in the following categories:
// Aspiration Mods Category
// Wedding & Engagement Mods Subcategory

In the unmodified game, when a Sim with a Romance aspiration joins union with a same-sex Sim, their relatives receive a memory of a completely random Sim from neighborhood joining union, not the correct one. This mod fixes that.

98.) Replanting Flowers – This mod can be found in the Gardening Mods Subcategory

This mod basically recreates the Replant interaction from The Sims 1 to The Sims 2. In the unmodified game, when flowers die, you have to throw them away, enter Build Mode, and then manually pick up and place new flowers. This mod lets you replace dead flowers with new ones in a single click. It comes in two versions.

99.) Resurrect a Zombie Want Fix – This mod can be found in the Zombie Mods Subcategory

Sims can no longer roll a want about resurrecting a zombie pet, because pets can’t be zombies.

100.) Room Service Fix – This mod can be found in the Vacation Mods Category

The Hotel room service fix was supposed to fix food disappearing from bellhop’s hand. However, the way this mod works is that bellop won’t carry the food into the room, he’ll put it on the floor next to the reception desk, where all the townies can eat it before your Sim even has a chance to taste it. The real source of the problem was that the bellhop couldn’t enter hotel rooms if the doors were locked. This mod adds an exception for bellhops, so now they can enter locked rooms and deliver food properly.

101.) Runaway Memories Fix – This mod can be found in the Teen Mods Subcategory

In the unmodified game, when a teen runs away from home and come back, they get 4 (!) different memories: Ran Away, $Subject Ran Away, Came Back Home, $Subject Came Back. This has been fixed. Now the teen doesn’t receive the memories $Subject Ran Away and $Subject Came Back, which are reserved for their parents.

102.) Runaway Pet Fix – This mod can be found in the Pet Mods Subcategory

Pets that have ran away can no longer be found by service NPCs, which could have caused a situation where a pet is found by a wolf and consequently lost forever because the wolf won’t bring it home.

103.) Sack FixThis mod can be found in the Match Maker Mods Subcategory

Fixes a visual effect when the Matchmaker Bug when she delivers a genie lamp or date reward. In an unmodded game the bag doesn’t disappear but reattaches itself to her hip. This makes the bag vanish.

104.) Salon Chair Fix – This mod can be found in the General Businesses Subcategory

There are some problems with how the salon chair works. When a Sim is browsing the salon chair and the Browse bar gets filled, and at that moment you interrupt that Sim with another interaction, the action cancels, forcing them to start over. And even if the action succeeds, if the chair is currently in use, or another Sim is blocking the way, they won’t wait and the interaction cancels entirely. This mod fixes these issues, now the action can not be interrupted by the player or other Sims, making the stylist business much more efficient.

105.) Santa Fix – This mod can be found in the Holiday & Celebration Mods Category

Maxis intended Santa to have five possible interactions to perform: hug friendly a random Sim on the lot, tickle a toddler, talk to a toddler, use the toilet, and do ho ho ho. But in practice, only the last two interactions work, because the rest is broken. That’s because Maxis wrote this code on un-updated code from before Nightlife. This mod fixed all of this issues. Now you can enjoy Santa Claus performing interactions you’ve never seen before. He still uses the toilet a little too often, but at least it’s not as bad as before.

106.) School Wants Fix – This mod can be found in the Vacation Mods Category

Sims can’t roll school-related wants while on vacation.

107.) Secret Handshake Fix – This mod can be found in the Baby Mods Subcategory

The Secret handshake interaction no longer appears on babies, toddlers and children.

108.) See Ghost Want Fix – This mod can be found in the Ghost Mods Subcategory

Sims can’t roll a want to see the ghost of toddlers or babies.

109.) Sell Painting Fix – This mod can be found in the Art/Painting Mods Subcategory

Sims can’t get a memory and fulfill the want about selling a masterpiece if they’re not the painting’s authors.

110.) Sell Pet Fix – This mod can be found in the following categories:
// NPC Mods Category
// Pet Mods Subcategory

Sims can’t sell a pet to townies and NPCs, as they have no family.

111.) Servo Tent Sleeping Fix – This mod can be found in the Servo Mods Subcategory

Servos can now sleep in tents and restore energy motive that way.

112.) Shrub Shadow Fix – This mod can be found in the Nature Mods Subcategory

This mod fixes a weird bug with shadows of shrubs that only occurs if you have shadows disabled in settings. In the unmodified game, when some of the shrub are trimmed, texture of the shrub itself appears underneath them. Unfortunately, the only way I was able to fix it was to just remove the shadows of the shrubs (which look weird anyway, even without the bug). You don’t need this mod if you have enabled shadows.

113.) Sim Is A Zombie Want Fix – This mod can be found in the Zombie Mods Subcategory

Sims can no longer roll a want or fear about another Sim being a zombie if that Sim is already a zombie.

114.) Skunk Interaction Fix – This mod can be found in the Wild Animals Subcategory

Hides the Interaction – Leave on the skunk, which was probably EA’s original intent. It’s more like an object function, allowing the skunk to leave the lot, rather than something that should be clickable by the user.

115.) Sneak Out Fix – This mod can be found in the Teen Mods Subcategory

If a teen asks the Gypsy Matchmaker for a date, and then calls to sneak out of the house, the dialog for choosing who to sneak out with shows all Sims in the neighborhood, instead of only those the teen knows, as it should be. This mod also now excludes vacation teens.

116.) Sneak Out Memory For Both Sim – This mod can be found in the Teen Mods Subcategory

With this mod when a teen sneaks out, both they and the Sim they sneak out with will receive the memory.

117.) Sneak Out Memory Unique Per Sim – This mod can be found in the Teen Mods Subcategory

In the unmodified game, a teen can only get one memory of sneaking out in their life. With this mod, the memory is unique for each Sim they sneak out with.

118.) Spells Fix – This mod can be found in the Spell Mods Subcategory

Witches can no longer cast spells on universal NPCs and ghosts. The only spell available on ghosts is Expello Simae.

119.) Stay Things Shrub – Found in the Moving Mods Subcategory

An updated mod of Stay-Things Shrub by Inge Jones. Fixes objects such as diplomas, career rewards, paintings and other craftable items that will disappear after move out. Instead all objects will stay on the lot as if a Sim died on the lot. This will make all objects reset to zero value so your Sims family will not receive any Simoleans for these objects and the next family moving in will pay a lower price for the lot.

120.) Stinky Dogs Fix – This mod can be found in the Dog Mods Subcategory

Dogs often stink even if their hygiene bar is full. There was a way to fix it by using the argon townie brick, but its quite annoying to do it every time. This mod just removes the smell emitter automatically when the dog is washed.

121.) Suggest Outfit Jewelry Fix – This mod can be found in the Badge- Sales Mods Subcategory

Fixed the interactions Suggest Outfit for… and Suggest Jewelry for…. Sims can no longer suggest stuff to themselves, their shop employees, ghosts or universal NPCs (!).

122.) Television Floor Fix – This mod can be found in the TV Mods Subcategory

Originally, this TV from the Store lacks interactions from Free Time (Watch Movie and Tinker)You just need to replace original TV file.

123.) Toddler Mush Bowl Fix – This mod can be found in the Toddler Mods Subcategory

Eat and Store Leftovers interactions will no longer appear for adults on a toddler mush bowl.

124.) Token Destroyer – This mod can be found in the Cleaner Gameplay Mods Subcategory

This mod is a tool that allows you to destroy all PMT tokens in the hood. This operation is not necessary, but you can do it if you want a cleaner neighborhood. It looks like a flower, which you can find in the General/Miscellaneous section.

125.) Townies Attending Parties Fix – This mod can be found in the following categories:
// Group Outings Subcategory
// Party Mods Subcategory
// Townie Mods Subcategory

In the unmodified game, if you invite downtownies or social group townies to a party, they will never show up – the message Missing some of your party guests… appears on the screen. This has been fixed.

126.) Try For Puppy Kitten Fix – This mod can be found in the Pet Age & Pregnancy Mods Subcategory

Ghosts no longer appear as possible partners in the Try For Puppy/Kitten… interaction.

127.) Vampire Work And School Motives Fix – This mod can be found in the Vampire Mods Subcategory

In the unmodified game, when a vampire goes to work or school, their needs decrease the same way as for a normal Sim. With this mod, the vampire’s needs remain static, just like at night. If you have mods that affect vampire motives, the needs will behave as they do at night.

128.) Veg Out Fix – This mod can be found in the Lazy Personality Mods Subcategory

is a hidden, unfinished interaction that originally intended to be available when a Sim is sitting. Return of The Veg Out Interaction mod fixes and restores all these interactions. . When a Sim is sitting on a modular sofa (and only on that) and you click on this Sim, you will see the Find a Snack interaction, even though the rest of the related interactions are not available. But when you click on it, what your Sim actually will be doing is taking a nap.

129.) Watch Wedding Fix – This mod can be found in the following categories:
// NPC Mods Category
// Wedding & Engagement Mods Subcategories

NPCs and random Sims passing by will no longer be pushed to watch the wedding interaction.

130.) Wedding Cakes Interaction Order Fix – This mod can be found in the Wedding & Engagement Mods Subcategory

This mod changes the order of interactions on wedding cake pie menu, and makes the Grab Plate interaction appear before Clean Up, just like on any other food in the game.

131.) Werewolf Body Skill Memory – This mod can be found in the Werewolf Mods Subcategory

With this mod, when a werewolf reaches level 10 Body skill due to daily transformation, they will receive the Maximized the Body Skill memory.

132.) Woohoo Attenuation Fix – This mod can be found in the Adult Mods Category

This mod was originally part of Romantic Standards. What this mod does is that the attenuation value of the Bed/Hot Tub Woohoo/Try for Baby is now set to 12, like the rest of the Woohoo/Try for Baby interactions, instead of 25/20. Your Sim will no longer be caught cheating for woohooing in another room at the other end of the lot.

133.) Work Out Fix – This mod can be found in the Stereo Mods Subcategory

The Work Out interaction on the stereo no longer disappears in some situations