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Number of Mods Listed:
Active Status: Inactive
Requests: Closed
Other Facts/Information: N/A
The following are all known Sims 2 mods listed for MidgeTheTree. If any mods aren’t working or more mods by this creator are found, please contact me at this email: contactus@everythingsims2.com
1t2 Burglar Music – This mod can be found in the Burglar Mods Subcategory
A mod that makes the sims 2 burglar use the sims 1 burglar music.
1t2 Genie Lamp – This mod can be found in the following categories:
// Genie Mods Subcategory
// Reward Catalog Mods Subcategory
A cloned genie lamp made to work like the TS1 lamp! It spawns the same genie NPC as the TS2 lamp, but instead of being offered 3 wishes you get randomly given one of five chance-card-esque dialog boxes asking you to pick between two options, with a 2/3 chance of the outcome being negative. The lamp is an aspiration reward costing 1,000 points
3t2 Fairy Houses Made Functional – This mod can be found in the following categories:
// Fairy Mods Subcategory
// Plant Sim Mods Subcategory
A Sims3 item conversion made for the Sims 2 made functional for plant sims or fairies. The interaction is non-autonomous and boosts plantsims’/fairies’ sunshine/energy motive while they’re using it, ending when sunshine is max or you cancel it.
Adult/Elder Tent Woohoo Fix – This mod can be found in the Adult Mods Category
Maxis messed up and made it so adults could only woohoo with other adults in tents, and elders with other elders. Now adults and elders can woohoo each other in tents if the other requirements are met. Probably both incompatible with and unneeded with teen woohoo mods.
Adults Go Steady – This mod can be found in the Relationships Subcategory
In the Base Game, there is no option for anyone over teen’s to signify a status in a relationship other than engaged and married. This mod lets all ages above teen to ask another sim to Go Steady.
Aging Add-On – This mod can be found in the Vampire Mods Subcategory
Allows toddler and child vampires to age normally. It includes a version that also makes fairies immortal which should replace Midge’s immortal fairies mod, and a slow-aging-controller compatible version which should load after either BO’s original slow aging controller or Midge’s version edited to include fairies.
Apartment Residents Mod – This mod can be found in the Apartment Mods Subcategory
With this mod in place if the game fails to find a suitable resident in the chosen family it’ll default to looking among townies and, if there are no suitable townies left, not generate a resident for that apartment.
Asexual ACR Plugin – This mod can be found in the Gender & Sexuality Mods Subcategory
With this mod, if a sim has an ACR token that has been flagged “No Woohoo Allowed” (one of the options under “Autonomy”) that sim also won’t roll woohoo wants. Mainly meant for playing asexual alloromantic sims, who you want not to roll woohoo wants for their romantic partner(s) (or in general, but depending on the sim’s aspiration you might not have seen very many generic “have woohoo”/”have very first woohoo” wants anyway).
For those who don’t use ACR, or couldn’t upgrade to ACR 2, there is now a trait version of the mod! It can be found in Gen/Misc, and when in a sim’s inventory that sim won’t roll woohoo wants. Choose this OR the plugin, not both! It requires Hexagonal-BiPyramid‘s trait_MAIN.
“Ask to Leave Partner” Social – This mod can be found in the Relationships Subcategory
This mod allows a Sim to ask another Sim to leave their romantic partner. It appears between two sims in love if Sim B is engaged/married to someone else. If Sim B loves their partner and has a stronger relationship with them than Sim A they’ll reject Sim A, otherwise they’ll agree and, if their partner is on the lot, they’ll go break up with their partner right away. There are both autonomous and non-autonomous versions. The interaction can be autonomously performed if:
– Sim A is not also in a committed relationship, going steady, or higher. Sim A ought to be ready to leave their own partner first!
– Sim B’s partner is not in the room with Sim A and Sim B
– Sim A is best friends with Sim B’s partner.
– If Sim A has high charisma Sim B should be more likely to accept, and Sim B should be more likely to reject if they have high logic. The game will compare Sim B’s relationships to the two sims as it did before. If it decides Sim B favors their current partner, Sim A’s charisma is used to see if Sim B will accept anyway. See mod description in link for more information.
Aspiration-Based Motive Decay – This mod can be found in the Vampire Mods Subcategory
A mod so vampires’ daytime motive decay is proportional to aspiration. Max aspiration = no decay, red aspiration = Maxis vampire decay, and aspiration levels in between those two gives motive decay in between as well.
Baby Last Name Chooser – This mod can be found in the Text Replacer, Names & Stat Mods Subcategory
A mod that makes it so that when a baby is born, they will be given the option to give the additional dialog per baby asking whose last name they should take!
Bark/Growl/Hiss At Burglars – This mod can be found in the Burglar Mods Subcategory
Allows you to direct pets to bark/growl/hiss at burglars
Better Disabled Motives for Plantsims/Servos – This mod can be found in the following categories:
// Plant Sim Mods Subcategory
// Servo Mods Subcategory
Disables motives for plantsims and servos.
Bigfoot Hug for Non-Bigfeet – This mod can be found in the Big Foot Mods Subcategory
A mod that allows a regular sim to give a Big Foot hug to other sims.
Bigfoot Yeti – This mod can be found in the Big Foot Mods Subcategory
This mod requires the white-blue color of MDP’s 4t2 yeti conversion, but with it if you let the game spawn a new Bigfoot by visiting Big Foot’s cabin for the first time, or after the previous Bigfoot has been made playable when it’s snowing you’ll get a yeti instead! They’ll behave like Bigfoot but retain the appearance of a yeti. Due to the yeti head being part of the full body outfit instead of a hair they are headless, which, you’ll notice when directing them to do something. It looks a little creepy when they age to elder and gain a face, but if you can ignore that…
Birth Options Mod – This mod can be found in the Pregnancy & Fertility Mods Subcategory
A mod that can generate one of two dialog boxes during birth:
– If both parents live on the same lot, you get asked which one should get parental leave.
– If the parents live in separate families and the other parent’s family is playable you get the option to give the baby/babies to the other parent’s family. Since you can’t get babies to leave the lot normally they manually poof them, which makes the parent that just gave birth jump out of the baby-carrying animation, and the babies will appear on the other lot kinda floating weirdly until you hit play, but everything works itself out.
BoilingOil’s Slow Aging Controller Updated for Fairies – This mod can be found in the Fairy Mods Subcategory
An edit of BoilingOil’s slow aging controller so you can extend fairy lifespans. Fairies age once a week and toddlers/childs/teens age normally, but it’s BCON configurable – read the original page for more details.
BoilingOil’s Slow Aging Controller For All Supernaturals – This mod can be found in the Supernatural Mods Category
Midge’s old edit of BO’s slow aging controller for fairies and vampires, upgraded to include mermaids, genies, and ghosts. Previously the mod would cause errors for those without fairies, who were meant to use the just-vampires version; to make the concept of a single aging mod that could be configured into anything anyone wanted actually work.
By default adult/elder mermaids age twice a week, adult/elder genies age once a week, and ghosts don’t age at all. As before, adult/elder fairies/vampires age once a week and other supernaturals still have the same aging as in BO’s original mod. Hybrids age at the slowest rate out of their different supernatural lifestates.
Zombies and fairy changlings are included but not listed to their aging system.
BoilingOil’s Slow Aging Controller For Vampires – This mod can be found in the Vampire Mods Subcategory
This is BO’s slow aging controller with vampires added. Also comes with a version for fairies. By default vampires now age once a week when adults/elders but normally otherwise
Bonehilda’s Closet – This mod can be found in the Other Supernatural Mods Category
This is a custom object for TS2 based on Bonehilda’s coffin in TS3. No known conflicts or required EPs. The “-auto” package is a global mod that’ll make servos autonomusly use the coffin if they’re in power desperation, rather than powering down at the sidewalk.
Bonehilda’s Cofffin For Vampires – This mod can be found in the Vampire Mods Subcategory
Bonehilda’s coffin, now for vampires! Includes the torpor option from the coffin torpor mod and the open/close option from the Bonehilda’s coffin servo recharger to make up for its lack of peeking interactions. Comes in two versions, one found with beds and one found with dressers. Comes with animated flame and extra optional recolors courtesy of shastakiss’s 3t2 Bonehilda coffin!
Bonehilda NPC – This mod can be found in the Other Supernatural Mods Category
This is a custom made NPC, once you have it in your game, you cannot take it out unless you start by scratch by starting a new neighborhood. There are three files, all of them required.
Burglary Odds Tuning Mod – This mod can be found in the Burglar Mods Subcategory.
A mod that let’s you customize how frequently burglary’s burglar.
Business Owners Can Be Baristas – This mod can be found in the following categories:
// Coffee Mods Subcategory
// General Businesses Subcategory
In the vanilla game, if a business owner or family member attempted to work as a barista at the University espresso bar on their owned business lot, the game wouldn’t correctly set the espresso bar as having a barista and would stop customers from queuing up for coffee. This mod fixes that.
Butlers and Nannies Fill Pet Dishes – This mod can be found in the following categories:
// Butler Mods Subcategory
// Nanny Mods Subcatgory
Butlers and nannies will now fill any pet dishes in need of filling as they go about their duties. Even though it includes butlers it’s fine to use if you don’t have AL, the butler part of the code will just go ignored.
Buyable Canvases and Prints – This mod can be found in the Art/Painting Mods Subcategory
Buyable versions of the easel canvas and uni camera prints. The easel canvas also has a subset for the frame with all the FreeTime recolors (and a null recolor). The idea is you can replace the images with your sims’ paintings and snapshots and make your own recolors for your game. Available in Decorations/Wall for $500 (painting) and $100 (print).
Call Supernaturals At Night – This mod can be found in the following categories:
// Supernatural Mods Category
// Traits Project Mods Category
Call servos, plantsims, werewolves, and witches 24/7 along side vampires. Also works with 3t2 Traits so non-supernatural sims with the night owl trait will be available on the phone later.
Chastise Unlocked – This mod can be found in the Family Interactions Subcategory
Enables a “chastise” or lecture interaction between adults/elders and children/teens if they are related. Non-autonomous.
Child & Teen Plantsims – This mod can be found in the Plant Sim Mods Subcategory
This mods lets child and teen’s to become plantsims. Children/teen plantsims will actually use your default plantsim overlay.
Child Lycanthropy + Non-Age Discriminatory Werewolf Savage – This mod can be found in the Werewolf Mods Subcategory
Let’s children become werewolves and salvage other sims of any age into a werewolf.
Child/Toddler Witches – This mod can be found in the Witch Mods Subcategory
A collab mod between modders: MidgeTheTree, Echo, and Pandora.
A mod that lets toddlers and children not only become witches but cast an arrange of spells too! From casting bottles and teddy bears to cotton candy, do my homework and more while also having access to adult spells!
ChristianLov’s Closet Plugin Updated for Seasons – This mod can be found in the Clothing Mods Subcategory
This mod makes it so ChristianLov’s closet plugin can be used to get sims to change into outerwear. This is a newer version of Gussy Up Plugin
ChristianLov’s Gussy-Up Plugin Updated for Seasons – This mod can be found in the Clothing Mods Subcategory
Similar to Closet Plugin but this is a prior version.
Chinese Food Sit Down – This mod can be found in the Delivery Food Mods Subcategory
When sims get a box of Chinese food and look for a place to sit down they’ll check all rooms.
CJ’s New Genie Wishes and [Black_Spirit]’s Youth Wish Made Compatible this mod can be found in the Genie Mods Subcategory
This mod takes two previous ones, Cyjon’s and Black Spirits about making more wishes with the Genie lamp. You’ll get unlimited wishes and way more powerful spells like unlimited beauty, more money, cure diseases and more.
I recommend reading both original mods here and here for more in detail for their full effects. Again, this mod made by Midge combines both of them.
Coffin Torpor Mod – This mod can be found in the Vampire Mods Subcategory
Let your vampire sleep until you wake them. The action is non-autonomous and two interactions are added: sleep in pj’s and sleep in underwear. Noise nearby IE: stereos, tvs, phones, etc, will still automatically wake vampires.
“Coin-Tossing” Interaction for Maxis Fountains – This mod can be found in the Fountain Mods Subcategory
Not a fully complete mod because of animations but this mod takes the animations from the BV expansion wishing well and creates the interactions in other fountains. Not a 100% exact replica and not compatible with custom or certain Maxis fountains.
Confess To Cheating Social – This mod can be found in the Relationships Subcategory
Sims who have a “had an affair” memory with no following “got caught cheating” memory can “confess to cheating” to their “steady”/fiancee/spouse. It leads to a relationship drop (both between Sim A and Sim B, and between Sim B and the sim Sim A had their most recent affair with – eg. if Don confesses to cheating on Cassandra, she’ll wind up furious with Nina because that’s the most recent person Don remembers having an affair with), and “caught cheating/got caught cheating” memories. Depending on personality, Sim A’s charisma, Sim B’s STR/LTR towards Sim A, and Sim B’s history (i.e. have they had a partner cheat on them before and known about it), Sim B may forgive Sim A and experience a small relationship drop, or be left furious with a large relationship drop. A lot of this – relationship drop, how big an affect various factors have on whether or not Sim B forgives Sim A, etc. – are BCON tunable. It’s non-autonomous.
Cops Can Fight Burglars – This mod can be found in the following categories:
// Career Mods Category
// Burglar Mods Subcategory
// Police Mods Subcategory
Allows sims in the cop career track OR who used to be a cop NPC to fight burglars and regain your stuff. There’s a version called “pros can fight burglars” which allows for sims employed in the military, intelligence, or criminal career tracks to also fight burglars.
Corruptus Locus No Roaches – This mod can be found in the Reagent Mods Subcategory
“Corruptus Locus” won’t spawn roaches. Must load after creaturefixes.
Cousins Don’t Get Flagged As Family – This mod can be found in the Family Mods Category
Removes family set flags of cousins.
Custom Potions Made Better – This mod can be found in the Reagent Mods Subcategory
A mod of the witch cauldron so your witches can make CC potions and the NL perfume. A tweak of Cyjon’s faster reagents so it won’t slow down the making of CC potions/NL perfume. And a custom “buy potions” social so the matchmaker NPC and witches can sell the new potions too. Playable witches need to have whatever they’re selling in their inventory but they’ll be properly credited the money.
The perfume is labeled as “vampire sunblock” in the pie menus
Deers For All – This mod can be found in the Other Supernatural Mods Subcategory
Some stuff for playing deer sims! Contains a complete set of satyr/fawn meshes for toddlers-up (including a redo of this mesh with fat and preg morphs), with all but the toddler mesh being bottom only and all but the AM mesh coming with a recolor to match the already existing AM satyr bottoms. They all come in every category so your deer doesn’t have to lose their legs for any particular outfit.
Diary Builds Creativity + Sims Won’t Hide Diaries – This mod can be found in the Writing Mods Category
Sims won’t try and hide their diary if other sims are in the room and will build creativity as they write. If you cancel the “write in diary” interaction while the sim is walking they won’t sit down and start writing anyway
Disable want To Buy New Clothes – This mod can be found in the Clothing Mods Subcategory
A mod that disables the want to buy new clothes
Disable Want To See Ghost – This mod can be found in the Ghost Mods Subcategory
A mod that disables the want to see ghosts.
Death By Childbirth – This mod can be found in the Pregnancy & Fertility Mods Subcategory
Sims have a 10% chance of dying in childbirth, which increases if they’re less than 14 days away from becoming an elder by 1% per day. These odds are BCON tunable.
Develop Crush/Love – This mod can be found in the Romance Mods Category
Sims have an option to “develop crush/love” on other sims of the same age group (teen-to-teen or adult/elder-to-adult/elder) which will set the “crush”/”love” flag and also trigger the crush/love FX (sound effect, floating pink hearts above their head). It’s one-sided, so you can make an unrequited crush/love if you want. There’s a version that also allows for you to set crushes between children.
Disassemble Servos – This mod can be found in the Servo Mods Subcategory
If a non-servo “powers down” a servo they’ll get a dialog box asking if they really want to power down the servo or if they’d rather disassemble. Disassembling a servo nets 3k simoleons (the same price sims pay for the parts to build a servo
This mod fixes a glitch when you move more playable Sims in to a dorm and the other non playable sims won’t leave to make room for your new playable Sim.
Drink Without Toast – This mod can be found in the Bar Mods Subcategory
Provides a “drink” interaction with the toasting set that allows sims to pour themselves a drink without toasting anyone/dragging another sim into the interaction.
Engagement Proposal Animation Mod – This mod can be found in the Wedding & Engagement Mods Subcategory
Changes the animation proposal acceptance animation to the female-to-male one regardless of the parties’ genders.
Exnem/Numenor’s Soda Machine Fixed – This mod can be currently found in the Misc Mods Category
This is exnem and numenor’s soda machine and @withlovefromsimtown‘s simlish version with a few fixes:
– Removes the check that prevents visitors from using the soda machine autonomously on community lots unless they’re some NPC.
– Tweaks the autonomy values a bit to be more in line with getting a drink from the fridge
– Makes it not be viewed as a fridge so sims won’t try and store leftovers in it (must rebuy all soda machines for this fix to work)
– Changes the routing and animations so it can take up less space, i.e. if there’s a wall a square away from it sims won’t route fail
Extracted Inteen College Admissions – This mod can be found in the University Mods Category
A mod that’ll restrict the college move-in interactions (phone and computer) to teens with less than 7 days until they turn into adults and a grade of at least C. Basically, you can’t send teens to college until they are at least minimally 7 days away from aging up. Your grades also must be a C or higher to qualify The number of days is customizable.
Extracted Inteen Fertility Changes With Age – This mod can be found in the Pregnancy & Fertility Mods Subcategory
The ACR mod, includes an age fertility decrease, but it only affects ACR’s casual woohoo and ACR isn’t for everyone. This mod extracts this feature and increasse the chances of twins from Inteen to work globally.
Extracted Inteen Risky Honeymoon – This mod can be found in the Pregnancy & Fertility Mods Subcategory
If you don’t book a vacation honeymoon your sims will go on a limo honeymoon instead, which they can come back from pregnant (more likely if they’re a family sim). The odds can be tuned in the included BCON.
Extracted Inteen Risky Runaway – This mod can be found in the Pregnancy & Fertility Mods Subcategory
Teens who run away may return home pregnant by an attractive stranger or a close friend with whom they are either romantically involved or physically attracted to. Selection of the “father” and odds of becoming pregnant are weighted by relationship scores, chemistry/attraction, lifetime aspiration, gender preference, fertility, living environment, and chance.
Extracted Inteen Risky Sneak/Go Out – This mod can be found in the Pregnancy & Fertility Mods Subcategory
Makes it so sneak/go out sometimes results in a pregnancy between the two sims who snuck/went out together. By default it’s 25% for sneak, 10% for go, but you can increase/decrease this (or set one to zero if you only want risky sneak out or risky go out). Useless without some mod(s) supporting teen conception and pregnancy: wildchild, RCC + CJH’s pregnancy controller, etc. Sims must have high chemistry/be in love to potentially get pregnant via sneak/go out
Fairies Are Good Gardeners – This mod can be found in the Fairy Mods Subcategory
Fairies will automatically be good gardeners even if they don’t have a gold gardening badge. This means when they do gardening things the boost to the crop’s quality will be that of a gold-badge gardener regardless of their badge level, but you still need to give them a gold badge for them to be able to plant more advanced crops. Fairies don’t earn badge points so badges must be manually given.
Fairies Are Immortal– This mod can be found in the Fairy Mods Subcategory
As an alternative to BO’s slow aging controller updated for fairies, you can just make fairies straight up immortal. Conflicts with the slow aging controller – if you want the slow aging controller and also immortal fairies, just edit the BCON of the slow aging controller.
Fairies Float – This mod can be found in the Fairy Mods Subcategory
Fairies will float like ghosts. They still touch back down to the ground for various animations, to stand around sometimes, etc., but they’ll float up to walk around and such. The fairy statue has options to add/remove the floating walk, but those options aren’t sticky: this mod is what you need to guarantee fairies automatically retain their floating-ness between different lots, load screens, etc.
Fairy Lifestate – This mod can be found in the Fairy Mods Subcategory
A custom made supernatural. Place either a Maxis fairy statue from the gardening category or a 3t2 fairy trait into a Sims inventory and the game will recognize that Sim as a fairy. More mods are needed like fairy wings which can also be found on this page.
“Feed Fish” Interaction For All Ponds – This mod can be found in the Fishing Mods Subcategory
A mod so sims can feed fish in ponds. Uses animations and an accessory object from the koi pond career reward, so you need Freetime.
Flameproof Christmas Trees – This mod can be found in the Holiday & Celebration Mods Category
This mod makes it so Christmas Tree’s can be flameproof but there are also edible BCon’s to tune the Christmas Tree 100% (Maxis) or 10% (this mod). This mod also edits the Maxis’s BCON constant for how many hours the tree must be lit before the game generates a random number to see if a fire should start/before the game can generate another number if the first was too high to start a fire.
Fixed Pregnant Sims Wear Any Outfit – This mod can be found in the Pregnancy & Fertility Mods Subcategory
Fixes a bug when pregnant sims change to undies on community lots.
Flyable Broom – This mod can be found in the Witch Mods Subcategory
The first object is a buyable broom found in General/Cars for 150 simoleons: by default it’s the neutral witch broom, but you can “set alignment” to make it match the alignment of your current sim or let it automatically correct its alignment when you direct your sim to use it to fly. It will pick up any broom DRs you have. Once it’s placed your witches can click on it and “fly to…/”, prompting them to go over, place the broom in their inventory, and then leave the lot via broom.
The mod makes it so the “fly to…/” self-interaction is replaced by “walk to…/” unless the witch has that broom in their inventory. Once they return home you can remove the broom from their inventory again and they’ll go back to walking.
F/M Only – This mod can be found in the NPC Mods Category
Made a small tweak that makes NPCs, townies, etc. always spawn as your chosen sex.
“Found Genie Lamp” Memory Mod – This mod can be found in the following categories:
// Genie Mods Subcategory
// Memory Fixes Subcategory
This mod adds a check to make sure the memory is only given to sims who are in the active family and a check to make sure any sim who gets the memory is at least child age.
Friendly Break-Up – This mod can be found in the Relationships Subcategory
In an unmodded game, the only way a sim can breakup with another sim is either through time, an affair, or constant arguing until the relationship status is low enough to “break-up” with said other sim.
This mod makes it so there are three possible outcomes.
– Bad Breakup. This happens if Sim A has poor relationship with Sim B
– If Sim A has a good relationship with Sim B they’ll try to be gentler and use the OFB lay off employee animations. If Sim B’s aspiration is good they’ll take it relatively well and just be disappointed, but if it’s bad they’ll be angry.
– If they take it well Sim B won’t run off to cry or move out and their kids won’t react – everyone still gets memories so they might have a cry later, but it’s a lot less dramatic.
Functional Book Sculptures – This mod can be found in the Bookshelf Mods Subcategory
This takes two objects: Stacks of Books and the Strength of Humanity Book Shelves found in Decorative: Sculptures category and makes them as functional bookshelves. Comes in four versions based on if you want sims to be able to autonomously read from them.
Gender Pref Allow Wants Fix – This mod can be found in the Gender & Sexuality Mods Subcategory
With this, bi sims can roll romance-related wants for sims of any gender, not just the gender they like best. Also, no more gross double standards where sims need 1+ gender pref for the same gender to roll wants for sims of that gender but 0+ for sims of a different gender, essentially making the assumption that sims who haven’t had their gender preferences set yet are straight. Now they need 1+ no matter what.
Genie Memories – This mod can be found in the Genie Mods Subcategory
These are memories for becoming/being cured of being a genie for optional use alongside supernatural transformer V2, and @jellymeduza‘s potions. As always, don’t remove custom memories after you’ve had them in your game without first deleting the memory from all sims who have it and clearing all gossip.
Ghost Controller/Better Disabled Motives – This mod can be found in the Ghost Mods Subcategory
This keeps the “physical” needs of playable ghosts (bladder, comfort, hunger, energy, hygiene) at max and makes them not factor into ghosts’ mood. Social and fun are left alone because they’re more mental/emotional needs
Ghosts Float/Ghosts Don’t Float – This mod can be found in the Ghost Mods Subcategory
This actually not only makes playable ghosts float, but makes them see-through, able to walk through walls, etc. These flags should also allow the ghosts to be recognized as spirits by @jellymeduza‘s scare prank mod. Don’t expect all your ghosts to get these flags as soon as you plop the trait in their inventory, though. People who’ve used “fairies float” or the zombie overlay mod know the drill: save, exit to neighborhood, and reload the lot; wait it out; go to a community lot; force error, or use smonaff’s ghost hack if all else fails
Ghost Trait – This mod can be found in the Ghost Mods Subcategory
This is the trait object itself, which is used to identify playable ghosts. Required for all the other mods in this post.
Give Up For Adoption + Adoption Memory Mod – This mod can be found in the Adoption Mods Subcategory
With this mod, when sims call the adoption agency with at least one sim younger than teen living with them a dialog box will appear asking if they want to adopt a child or a give a child up and, if they say they want to give up a child, the social worker will come immediately and take the kid(s).
When a social worker comes to pick up kids being given up for adoption another dialog box will now appear for each child asking if you want to give them up or not (’yes’ to give them up, ‘no’ to not but to keep looking for other kids, ‘cancel’ to not and also stop looking for more kids to take away), the social worker won’t lecture any of the adults, and the parents won’t get Maxis’s memory of having a child taken away (meaning they can adopt in the future).
There are custom “gave up sim for adoption” and “given up for adoption” memories, which if you place in your downloads folder alongside this mod will be given to parents/kids respectively when kids are given up for adoption.
Go Steady Memory Edit – This mod can be found in the following categories:
// Relationships Subcategory
// Text Replacer, Names & Stat Mods
Changes the text for the “Go Steady” memory to My sweetie’s all mine now! Is this true love? Time will tell…
Grand Vampires Outside Downtown – This mod can be found in the Vampire Mods Subcategory
Grand Vampires and Mrs. Crumplebottom can appear outside Downtown. If you have antiredundancy, make sure this loads last.
Groom Enabled – This mod can be found in the Hygiene Mods Subcategory
This mod enables the groom interaction, which was meant to be available between related sims when Sim B has less than 95 hygiene. This mod enables the groom interaction, which was meant to be available between related sims when Sim B has less than 95 hygiene
Guinea Pig Disease – This mod can be found in the Health, Illness & Sickness Mods Subcategory
If a womrat in a dirty cage bites your sim (happens at the end of your sim playing with a womrat in a bad mood) they have a chance of getting a mysterious disease
Hegets Computerbooks as Monquie Computers – This mod can be found in the Letters and Mail Mods Subcategory
Want to write letters to other Sims that don’t include using a computer? This mod does that. It’s good for pre-electronics or just Sims who are more fans of literature or dislikes technology.
These are Heget’s computerbooks given all the functionality of Monique’s Computers (specifically Chaavik’s updated-for-AL version).
Hereditary Supernaturalism V2 – This mod can be found in the Supernatural Mods Category
Makes it so sims can automatically inherit supernatural lifestates as they grow up. Werewolfism is inherited upon becoming a child, witchism upon becoming a teen toddler, vampirism/plantsimism/mermaidism/geniism/fairyism/ghostism upon becoming a toddler.
Higher Priority Homework Help – This mod can be found in the Homework Mods Subcategory
Maxis made the (ask for) help with homework social, which only happens with user direction, initialize with autonomous priority – meaning yes, they drop out of the queue a lot easier. This mod makes the queue drop less often when autonomously asked for homework help.
Holiday Stuff Is Seasonal Part 3: Garlands – This mod can be found in the Seasons Mods Category
More stuff to make holiday/seasonal decorating easier!
Objects should automatically update themselves around 6 AM after a new season starts, but you can always pop in and out of build mode to force them to update.When updating, they will disappear if it’s not season quadrant 3. The season they are visible in is BCON-tunable
Imaginary Friend Doll Can Summon Social Bunny – This mod can be found in the Toy Mods Subcategory
This is Theraven’s custom version of Javiera’s 3t2 imaginary friend doll given a (nonautonomous) option to “summon friend” for sims with less than 50 social so they can summon a social bunny. It’s meant to be used alongside @rented-space‘s 3t2 imaginary friend social bunny default. Recolors not included, grab them from Theraven.
It also includes a mod that adds the same “summon friend” interaction to the bunny bear from one of the holiday packs, for those who still have Maxis social bunnies. They don’t conflict, but depending on your social bunny DRs or lack thereof only one (or neither) of the stuffed toys will actually match your social “bunnies”.
Immaturity For More – This mod can be found in the following categories:
// Aspiration Mods Category
// Children Mods Subcategory
// Needs & Mood Mods Category
// Personality Mods Category
Children with low aspiration will often act more immature than when they are in a happy mood. This modifies that so children are more likely to act immature without their aspiration needing to be as low.
Immaturity Is Childish – This mod can be found in the Children Mods Subcategory
Sims with @hexagonal-bipyramid‘s childish trait can be viewed as immature regardless of age. Requires Easy Inventory Check. Actions that Maxis appears to have enabled/made more attractive for immature sims include but are not limited to:
– stomp flowers
– kick trash can
– ruin painting
– various fight/irritate socials
– tantrum
– primal scream
– steal chocolate (from chocolate puddles made by the culinary career reward, toddler only)
– splash in puddle (toddler/child)
Independent Teens – This mod can be found in the following categories:
// Aging Mods Subcategory
// Teen Mods Subcategory
With this mod 7 days before their birthday a notification will pop-up saying your teen sim has graduated and is now independent, and the game will recognize them as adults. If you typically wait until the game forces your sim to age up instead of directing them to age up some time in the 24 hours between getting the notification and then… well, that doesn’t really work if you’ve got independent teens, because they’ll skip straight to elder. In fact, this mod is ideally meant for people who typically have their sims age up ASAP or at least the same night they get the “1 day until birthday” notification, because otherwise the independent teen will be pushed to go to school the next morning.
This mod also assumes your adult lifespan is longer than your teen lifespan with no potential overlap in length, and if you have a lifespan mod that drastically changes it you might want to grab a mod that’ll automatically update sims’ lifespans before playing a fresh copy of a Maxis/downloaded neighborhood. Worst case scenario if an adult starts acting like a teen after the “1 day until birthday” notification either save and quit and use SimPE to change them back to adults in the dropdown menu for life section in the sim description, use the simblender to age them to elder, or age them to adult -> use the testing cheats to set to birthday -> grow them up the normal way.
“Just Be Friends” Social – This mod can be found in the following categories:
// Friendship Mods Subcategory
// Romance Mods Category
A non-autonomous social available to teens-up towards sims if at least one of them has crush and/or love flags for the other but they aren’t going steady/married/engaged. They’ll perform the generic ask animations (also seen when sims ask each other if they want to play catch, for example) and then all crush/love flags between them get cleared.
“Join Yoga” now visitor-enabled – This mod can be found in the following categories:
// Fitness & Workout Mods Subcategory
// Visitor Mods Subcategory
In a non modded game, asking a visiting Sim to join a yoga session, will fail. This fixes that.
Journalists Can Write Restaurant Guides – This mod can be found in the following categories:
// Career Mods Category
// Traits Project Mods Category
// Writing Mods Category
Gives the Freetime restaurant-guide-writing perk to those in the journalism career as well. Now includes NPC business reporters if you turn them playable. Also, there’s an “expect traits” version that’ll look for the avant-garde and natural cook traits like in @hexagonal-bipyramid‘s mod.
Kick Out Family Members – This mod can be found in the following categories:
// Family Interactions Subcategory
// Negative Social Interactions Category
This mod enables the “kick out roommate” social for family members. Enabled for adults up, ends with the sim walking off the lot to the family bin ala divorcees after a divorce. The original interaction had an “are you sure?”-type dialog box at the beginning that references roommates and apartments but it works on regular lots too.
Kick Out Multiple Roommates – This mod can be found in the Apartment Mods Subcategory
If you use Squinge’s multiple roommates, this mod will make it so any Sim who is not selectable will be able to move out when you tell them to scram.
Larger Litters – This mod can be found in the Age & Pregnancy Mods Subcategory
This mod makes it so litters are 5-8 puppies/kittens instead of 1-4 (although you can still get small 1-4 litters if your family is too full – there are various mods and cheats out there to help you change the family size limit).
Last Spell Mod You’ll Ever Need – This mod can be found in the Spell Mods Subcategory
The idea is that you download this and BCON tune the mod based on which features you want.
– no reagents max skill
– reagents required regardless of skill
– magical plantsims
– magical fairies
– magical mermaids
– plasma fruit required
– life fruit required
– death flower required
– forbidden fruit required
– catnip required
– catnip required only for first time
And More
Less Saturated Elixir of Life – This mod can be found in the Reward Catalog Mods Subcategory
Changes the color slightly of the elixir of life from a neon green to a less saturated green.
Listen To Music – This mod can be found in the Music & Dance Mods Subcategory
Sims can already listen to music from their beds, but now they can do it while sitting/standing too. No anims, but does increase music enthusiasm and fun. Includes alternative version that incorporates Cyjon’s dance advertising tweaks.
Loud Parties Tuning Mod – This mod can be found in the Party Mods Subcategory
A mod that makes it more lenient about which parties cops breakup. The mod can be tunable to come more often or less. For example, in a default game, a “loud” party consists of having more than eight Sims on the lot, after 11pm, and a stereo present. If these requirements are met, then there is a 50% chance a cop will show up or not.
– There is now, one less than the percent chance cops will come break up a party if the criteria for a loud party is met.
– The earliest the cops can show up to your party is now 1AM to 6AM.
– The minimum number of Sims during a party now needs to be 10, not 8.
Lower Priority Activity Table – This mod can be found in the Toddler Mods Subcategory
This mod lowers the priority of activity table interactions so toddlers will always stop if something else is queued and added a check in the ‘snuggle’ interaction so the adult will at least go to the toddler and try to wait instead of giving up and letting it drop from queue immediately.
Magical Plantsims – This mod can be found in the following categories:
// Plant Sim Mods Subcategory
// Spell Mods Subcategory
A mod to give all plantsims the ability to cast four of the witch spells:
– mellifera attackum (to attack other sims with bees)
-mcreatum insecto volucris (to summon butterflies/fireflies)
– beautificus locus (to make the weather nice and also summon butterflies/fireflies
– corruptus locus (to start a thunderstorm and summon cockroaches)
Plantsims can perform these spells even if they aren’t witches, lack sufficient skill in magic, or have the wrong alignment. Also, they won’t need reagents (although if they do happen to keep reagents in their inventory.)
Make A Ghost – This mod can be found in the Ghost Mods Subcategory
Click on the new “make playable ghost” interaction on a tombstone that’s a) not currently tied to a ghost who’s currently on the lot and b) on a liveable lot and the tombstone will quickly be replaced with the sim, who is now a playable ghost and part of the active family. Includes a version that incorporates the full version of CJH’s tombstone upgrade mod; the light version of the tombstone upgrade mod is already compatible with the standard version of “make a ghost”.
Matchmaker Name Fix – This mod can be found in the Match Maker Mods Subcategory
Removes the slur from three wants, one chance card, the dialog box where you select how much to pay for the matchmaker to set up a blind date, and the love potion catalog description.
Maxis Arches Have Polygamy/Marriage Of Convenience Options – This mod can be found in the Wedding & Engagement Mods
The social from Marhis’s arch has been modified and included as well to work with the maxis BG arch.
Mermaid Mod – This mod can be found in the Mermaid Mods Subcategory
With this mod if you put maxis’s $20 driftwood sculpture OR the custom mermaid trait in your sim’s inventory and give them swimwear meant to look like a mermaid tail, your sim will grow a tail whenever submerged in water (bathing/hot-tubing). Mermaids will also always be naked hottubbers, to ensure they won’t ‘grow’ their tail until after they’re in the water. Affects children and up.
Mermaids Are Sirens – This mod can be found in the Mermaid Mods Subcategory
A global mod to make mermaids more siren-like! It affects three interactions: the ‘serenade’ flirt, singing karaoke, and singing at an open mic. All three will give the mermaid the love potion effect (including the flowers and hearts fix). mermaids will have 100% success rate with serenading non-mermaids – they still need to be close enough to the other sim for the option to actually show up in their pie menu, but once they’ve gotten that far they’ll never be rejected. With karaoke and open-mic singing they’ll sing well regardless of their creativity skill. The “watch” interactions are more attractive when the singer is a mermaid and watchers will always cheer rather than boo. Compatible with romantic standards.
Mermaids Don’t Drown – This mod can be found in the Mermaid Mods Subcategory
This mod makes the “float on back” interaction raise energy for mermaids with -60 energy or less and b) push “float on back” for mermaids who experience energy failure while swimming, instead of killing them.
Mermaids Need Water – This mod can be found in the Mermaid Mods Subcategory
This is a custom controller/global mod which will give mermaids some of the behavior of plantsims re: having a water need! This means mermaids’ hygiene will now also increase when they’re in the rain, a pool, or the ocean, and when their hygiene drops too low instead of getting stink lines they’ll pass out. They revive if rain, cheats, or a helpful friend with a watering can raises their hygiene.
Mermaid Tails – This mod can be found in the Mermaid Mods Subcategory
Give tails to your mermaid Sims. This mod is not an overlay and can be found in swimwear only.
Mermaids Wear Undies To Log Roll – This mod can be found in the Mermaid Mods Subcategory
Before mermaids would change into their swimwear when playing with the Bon Voyage log roll. Now they will change into their underwear and transform into a mermaid if they fall off.
Mog’s Postal System With Travel Cards Added – This mod can be found in the Letters and Mail Mods Subcategory
In 2010 MogHughson created the Postal System for the Sims with Greeting Cards mod. It enables your Sims to mail postcards to one another for various holidays and occasions. Midge The Tree added a different category for the postal system, travel cards. Send a postcard from your vacation or far eastern trip.
More Attractive Gaming Competitions – This mod can be found in the following categories:
// Fun Mods Subcategory
// Gaming Mods Subcategory
In an unmodded game, Sims will rarely autonomously join gaming competitions. Sims are “advertised” multiple options that appeal to their fun bar and unfortunately, gaming competitions fall short. This mod changes their advertising to playful Sims and a general doubled the affect personality has on advertising. If you have other fun objects on the lot competition might be stiff, but it should be more likely to get picked now.
More Autonomous Dancing – This mod can be found in the following categories:
// Music & Dance Mods Subcategory
// Outgoing Personality Mods Subcategory
Sims already can autonomously dance to live music from every instrument except the violin, they just prefer to watch. This mod makes which action they prefer to do should be dependent on how outgoing they are (outgoing sims prefer to dance, shy sims prefer to just watch).
More Computer Options – This mod can be found in the Computer Mods Subcategory
This mod adds extra options to computers. Those options are: practice writing, find match (pay money for an instant date, ala matchmaker NPC), and do crossword. All are nonautonomous. Also includes more attractive gaming competitions.
More Nagging – This mod can be found in the Needs & Mood Mods Subcatgory
The nag option was already available outside allmenus, but only for sims with a very bad mood (lower than -40 for sims with 6+ nice points, lower than -20 for the others). This mod changes that so sims now need lower than 0 mood if nice and lower than 20 mood if not. This still keeps it as something only unhappy sims do while giving simmers more opportunities to see it in action.
Mop Puddles Motive Advertising Mod – This mod can be found in the following categories:
// Cleaning Mods Subcategory
// Neat Personality Mods Subcategory
// Water Mods Subcategory
This mod tweaks the advertising of mopping up puddles. So hopefully only bored neat sims or sims with high cleaning skill and low environment need will be rushing to mop up puddles. Here’s a tutorial you can use to tweak this mod if you’re still not satisfied.
Multiple Roommates Pay Rent – This mod can be found in the Apartment Mods Subcategory
A slightly experimental mod that’ll factor in multiple roommates when calculating rent.
Negative Promotion Bonus Fix – This mod can be found in the Finances & Money Mods Category
If between the salary and the promotion bonus and skilled negotiator aspiration benefit the amount a sim brings home from work ever becomes a negative number, this mod will set the total amount to $32,767. The notification will still say a negative amount but the family funds won’t decrease.
No Autonomous Roach Killing – This mod can be found in the Roach Mods Subcategory
Both spraying and stomping are now non-autonomous.
No Autonomous “View” – This mod can be found in the Art/Painting Mods Subcategory
Removes that autonomy of Sims viewing art.
No Bigfoot Walk For FBigfeet – This mod can be found in the Bigfoot Mods Subcategory
In a default game, if you create a female Bigfoot Sim, they can’t walk like their male counter parts. Female Bigfeet will instead just teleport. This mod will prevent them from getting the bigfoot walk since it doesn’t work properly on those sims anyway.
No Broken Plumbing FX – This mod can be found in the Bathroom Mods Subcategory
This mod will remove the water-spurting fx from plumbing while still creating puddles.
No Burglaries Mod – This mod can be found in the following categories:
// Burglar Mods Subcategory
// Criminal Mods Subcategory
A mod that removes the option for your homes to be burglarized.
No Carpools/Buses – This mod can be found in the Carpool/Bus Mods Category
Now carpools and school buses will never come for sims, and they’ll be pushed to walk/fly to work/school instead and return by walking/flying. If sims own a car they’re free to use that instead of course, and if made the owner they’ll still be pushed to use that instead. Not compatible with gummilut’s optional carpool/school bus mod.
A child/teens homework will appear in their inventory instead of carrying it and they’ll still get memories of their grades, but there are no reaction animations to their grade, parents won’t come cheer, and they won’t place the homework themselves. Sims who bring friends home will appear by a pedestrian portal.
No Comfort Drop Conjure Grilled Cheese – This mod can be found in the following categories:
// Aspiration Mods Category
// Comfort Mods Subcategory
A mod that prevents a sims comfort bar from going down when grilled cheese sims conjure a grilled cheese sandwich. Sims with low comfort will not be able to conjure sandwiches.
No Cuddle Under Sheets – This mod can be found in the Sleep Mods Subcategory
Disables the cuddle under sheets interaction introduced in AL.
No Cuddle Under Stars On Floor – This mod can be found in the Romance Mods Category
Now the “cuddle under clouds/stars” invisible marker thing that tells sims where to lay down can’t be placed on flooring.
No Engagement/Marriage Wants Toward Non-Crushes/Loves – This mod can be found in the following categories:
// Dating Mods Subcategory
// Traits Project Mods Category
Your sims will not roll wants to get engaged to or marry sims they don’t at least have a crush on. It does incorporate part of TwoJeff’s same sex marriage mod so this mod must load after it.
This mod does come with a version that also stops sims with commitment issues from rolling these wants. Sims can still get engagement fears for sims they’re not crushing on/in love with. Also, as far as the traits version goes: Sims stops the hopeless romantic sims from rolling fears of engagement/marriage and there is a: “engagement marriage wants traits” version that doesn’t restrict wants toward non-crushes/loves but does take into consideration the commitment issues/hopeless romantic traits.
No Hobby Instructors Regen – This mod can be found in the Hobby Mods Category
When your sims gain enough enthusiasm to earn a plaque/membership the pop-up alerting you to your sim’s new plaque/membership will still appear, but the instructor won’t barge onto your lot and if there are no existing hobby instructors in the appropriate hobby none will be generated. Hobby instructors should still be generated in instructor-less neighborhoods upon loading their hobby lots. Must load after Pescado’s nohobbyspam, but otherwise the two should play nicely together.
No Pet Destruction – This mod can be found in the Behavior Control Mods Subcategory
Makes furniture impenetrable/immune to any damages your pet my attempt to try.
No Pet Runaways – This mod can be found in the Pet Mods Subcategory
Pets never run away on their own (although you can still use pets try for offspring – runaway to direct pets to run away).
No Plantsims From Pesticides – This mod can be found in the Plant Sim Mods Subcategory
Sims won’t turn into a plantsim by spraying their garden with pesticides.
No Supernatural Wants – This mod can be found in the Supernatural Mods Category
A bunch of mods that can each disable a single supernatural want or fear. Disabling a want automatically disables the corresponding fear and vice versa. What you get is 20 files each corresponding to a different supernatural want/fear. For plantsims, vampires, werewolves, and witches you get “become x”, “be cured of x”, “sim y becomes x”, and “sim y is cured of x”. The other four are “become a zombie”, “sim x becomes a zombie”, “sim x summons wolves”, and “meet bigfoot”. Everything’s labeled so you should have no problem picking-and-choosing.
No Vacation Locals/Tourists Regen – This mod can be found in the Vacation Mods Category
The game will now let you generate your own locals/tourists instead of doing it itself. It conflicts with notownieregen (let this mod load after) not fewer tourists.
Non-YAs on Uni Lots/No YA Checks For Lot Visitors – This mod can be found in the Campus Life Subcategory
This mod makes it possible to make a mod so that Sims from main hoods/other subhoods can walk by and populate community lots on a Uni campus. It comes in three different versions.
Only Plantsims/Fairies Talk to Plants – This mod can be found in the following categories:
// Fairy Mods Subcategory
// Plant Sim Mods Subcategory
This mod removes the gold gardening badge check from the “talk to plants” interaction and in its place checks if the sim is a plantsim/fairy. There is a plantsim-only version, in case you don’t use the fairy lifestate or don’t want fairies to talk to plants.
Pandorasim’s Witch Spells As Neutral Spells With No Reagents – This mod can be found in the Spell Mods Subcategory
Pandorasim’s Witch Spells created custom spells for witches and this mod by Midge The Tree tweaks those spells so bad and good spells will also be available for neutral Sims too.
Perfect Plants If (No) Gardening Tools – This mod can be found in the Gardening Subcategory
You know that garden shed tools deco thing that Maxis made? In “perfect plants if gardening tools” having one of those on the lot keeps your plants perfect, in “perfect plants if no gardening tools” the reverse is true and flowers/shrubs maintain perfect condition unless there are gardening tools on the lot.
PermaWerewolf Mod – This mod can be found in the Werewolf Mods Subcategory
A mod that lets werewolf Sims be werewolves all the time/no changing transformation.
Pescado’s Creaturefixes Without Anti-Roaches/WCD Failure – This mod can be found in the Supernatural Mods Category
Creaturefixes is a mod from Pescado that stops and fixes a lot of supernatural glitches and general annoyances. This is an edit of Pescado’s mod that tweaks the evil witch NPC from not not generating roaches on community lots and the auto-fail of the weather spells if a weather control device has been used.
Pescado’s Noeatcrap For Sporty/Fit Sims – This mod can be found in the following categories:
// Fitness & Workout Mod Subcategory
// Food Interaction Mods Subcategory
// Health, Illness & Sickness Mods Subcategory
Pescado’s mod had it so sims with 2+ (1+ with dreadpirate’s personality tuning mod) neat points would stop eating sloppy food, now it takes 2+ hobby levels in fitness. Similarly, instead of needing 5+ active points to stop eating when full it now takes 5+ hobby levels in sports. There’s also an alternate version based on Cyjon’s edit of noeatcrap.
Pets Try For Offspring/Runaway – This mod can be found in the following categories:
// Pet Age & Pregnancy Mods Subcategory
// Pet Mods Category
Cats/dogs can now “Try For Puppy/Kitten” without human sim intervention. A version of the above mod that also allows you to direct pets to runaway.
Here are a bunch of functional wands, brooms, and wandstands. With these your witches can pick what wand/broom they’d like to use. If you have the witch spells mod, make sure pickyourwand loads last.
Options on brooms/wands (available for witches):
– Set Alignment: changes the recolor to that matching the alignment of the currently selected sim
– Set As Broom: makes it so the sim will use that mesh as their broom/wand (with the recolor corresponding to their alignment)
– Fly to Home/Community Lot [available on brooms]: Will set alignment, set as broom, direct the selected sim to go grab the broom, put it in their inventory, and then go to another lot.
Plantsims Can Change Hair Mod – This mod can be found in the Plant Sim Mods
With this mod plantsims changing appearance will be treated like non-plantsims, i.e. will be able to change hair… or at least they definitely will with maxis mirrors and well-made CC mirrors.
Plantsims Turn Into Fairies – This mod can be found in the following categories:
// Fairy Mods Subcategory
// Plant Sim Mods Subcategory
This mod makes it so Plantsims turn into a small glowy ball, ala sims 3 fairies. The transition animations are switched out for the ones from the witch teleportation too.
Plants Vs. Zombies (Zombies Can Stomp Flowers) – This mod can be found in the Zombie Mods Subcategory
Unlocks the “stomp flowers” interaction for zombies.
Plasma Lemonade – This mod can be found in the Other Supernatural Mods Subcategory
This mod takes the plasma lemonade pitcher converted by delanarial, and replaces two interactions, ‘Drink Plasma Juice’ (autonomous for vampires) and ‘Refill Pitcher’.
– ‘Drink Plasma Juice’ makes the sim go over and get a cup of plasma juice (equivalent to what the juicer would produce with three bland plasma fruit, so the juicer mod is required)
– ‘Refill Pitcher’ makes sims spend 10 simoleons/cup to refill the pitcher up to 15 cups worth (both the max cups per pitcher and cost per cup are BCON tunable).
On community lots instead of ‘Drink Plasma Juice’ lowering the # cups left in the pitcher it’s a monetary transaction for, again, 10 simoleons, meaning if a business owner leaves a pitcher out on their business lot they’ll get 10 simoleons every time a sim drinks from it! This also works on home businesses, where if the business is open and a customer takes a drink the owner gets compensated (but otherwise the pitcher just loses a cup). Finally, since it requires supernatural juicer which in turn requires the plasma fruit from Midge’s supernatural garden set, they repositoried the fruit on the lemonade to the harvestable fruit.
Playable Cops – This mod can be found in the Police Mods Subcategory
The game will look for a playable sim in the law enforcement career track to answer emergency phone calls/burglar alarm calls before resorting to an NPC.
Playables Don’t Clean Plates On Community Lots – This mod can be found in the Community Lot Mods Category
Playable sims trying to clean up everyone’s plates in restaurants and parks w/ barbecues if left alone. Now playable sims can only clean plates autonomously on livable lots (dorms/apartments/residential lots/greek houses) or businesses owned by the active family.
Pollen Cloud Pranks – This mod can be found in the Plantsim Mods Subcategory
Plantsims and/or fairies (depending on the version you download) can use a clone of the pollen cloud prank to make a sim be attacked by bees or give them poison ivy. Comes in autonomous or non-autonomous varieties.
Pollen Cloud Prank Turns Sims Into Plantsims – This mod can be found in the Plant Sim Mods Subcategory
Same as [Black_Spirit]’s mod, but cleaner, smaller, and with a non-autonomous version so you can have better control over what sims became plantsims. Works for teens, too: teens can perform the interaction, and if a teen is the victim of a pollen cloud prank they’ll become a plantsim.
Practice Writing – This mod can be found in the Writing Mods Category
This mod lets your Sim build creativity skill points by writing on the computer. This contains a modified version or MogHughson’s manuscript and a global mod for computers, both adding a “practice writing” interaction to their respective object(s). Sims won’t get prompted with any novel customization dialogs, won’t finish and sell a novel, but they will gain creativity skill and fun.
Propose Engagement Needs Sims To Be Going Steady – This mod can be found in the Wedding & Engagement Mods Subcategory
This is a mod you can use in addition to mods like “adults go steady” to make proposing engagement require sims to be already going steady.
Puppies, Kittens, and Spectral Cats Can Use Mirror – This mod can be found in the Kittens & Puppy Mods Subategory
In a default game, puppies and kittens can’t have their appearance changed via a mirror. This mod adds those and spectral cats. None of the preset coat patterns are available for puppies/kittens nor their accessories but, coat colors work fine and KIW has a mod enabling coat markings for puppies/kittens so there’s some stuff already that you can play around with.
Random Runaway Pet Pregnancy – This mod can be found in the Age & Pregnancy Mods Subcategory
This mod makes it possible runaway pets will return pregnant. The father will be a random stray, and the probability is ~15% (assuming the stray is female, not currently pregnant, and you have a decent number of male strays of the correct species in the stray pool).
The Randomizer – This mod can be found in the Personality Mods Category
This is an object that looks like the ‘blue sky’ bonzai tree, available for 0 simoleons from General/Misc. It includes menus for hobbies, zodiac signs, and aspirations, each having options to:
– Randomize Me: randomizes currently active sim
– Randomize All: randomizes all sims in the neighborhood who are safe and old enough
– Randomize All Unplayables: randomizes all sims in the neighborhood who are safe, old enough, and belong to a reserved family (townies, NPCs, downtownies, garden club members, locals, tourists, hobby mavens, social townies)
– Randomize X: randomizes all sims from group “X” (this option is available for all the reserved families named above)
Re-Enabled Diary Textures – This mod can be found in the Writing Mods Category
An overlay for when a Sim writes in their diary, it will no longer look like the in game Sims skill books.
Reproductive Capabilities Configure VS2 – This mod can be found in the following categories:
// Alien Mods Subcategory
// Pregnancy & Fertility Mods Subcategory
This mod provides a token and accompanying adjuster that help you better control what kinds of sims your sim can reproduce with and change other things related to sim pregnancy. Once you’ve assigned a token to a sim using the adjuster, you can configure it with the following options:
– Standard Toggle: the game treats toggled M sims as if they’re F and toggled F sims as if they’re M when determining if two sims can Try For Baby/who’ll get pregnant.
–
– Alien Toggle: the game treats “alien” sims as capable of reproducing with anyone: toggled F/untoggled M “aliens” can impregnate any sim and untoggled F/toggled M “aliens” can be impregnated by any sim (Base) OR impregnate any sim (Alt)
– Infertility Toggle: Sims who are infertile can’t become pregnant/impregnate others, even if their partner is an alien.
Read More Here
“Romantic Standards” Simplified, Fixed, and with 3t2 Traits
This mod edits 26 features from simler90′s Romantic Standards mod.
Ruin Painting Unlocked – This mod can be found in the Art/Painting Mods Subcategory
Only works on Maxis’s easel; the painting needs to be complete, and you click on the easel. Comes in two versions: both are only autonomous for immature sims, but one allows you to direct any sim, the other the option only shows up for immature sims.
Sell From Inventory – This mod can be found in the Open For Business Category
A mod that lets Sims directly sell items from their inventory. The interaction includes two dialogs: one for picking the items from the inventory to sell and another for setting the price. Animations start with ‘ask’ animations, and, if they end in acceptance, are followed with the money tipping ones. Rejection is based on relationship, mood and if the Sim doesn’t have enough money to buy the object.
“Set Dirty State” Without Debug – This mod can be found in the Cleaning Mods Subcategory
A mod so the “set dirty state” interaction on counters is moved to the normal, non-debug menu.
Shaklin_vampkiss_more_interactions made compatible with creaturefixes (with and without relationship checks) – This mod can be found in the Vampire Mods Subcategory
A version of Shaklin’s vampire mod that iscompatible with creaturefixes (i.e. protect against grand vampires biting Crumplebottom and corrupting your game like creaturefixes)
1.) Bite Neck interaction you can choose of several options (originally provided by shaklin):
– “Suck Blood” which satisfies vampire’s hunger need and drains victim’s energy.
– “Vampire Bite”, either transformation or bite of death.
Unlike Maxis interaction shaklin’s vampkiss hadn’t any relationship check which seemed unnatural
2.) Vampires need to gain certain STR (short-time relationship) points or they won’t be able to bite. Required level depends of victim’s aspiration (Knowledge sims beg for being bitten) and his/her Logic skill (the smarter sim is, the more STR points vampire should gain to bite him). For example, Knowledge sims require 15 STR pts to be bitten DESPITE of their Logic skill and sims having other aspiration and 9+ Logic require at least 44 STR.
No rejects. If victim doesn’t meet requirements the interaction won’t be available.
Sims Who’ve Learned Fire Safety Extinguish Fire Instead Of Panicking – This mod can be found in the Emergency Mods Subcategory
Self explanatory in the title.
Social Disablers – This mod can be found in the Social Mods Category
A mod that contains three mods disabling one social interaction each: “tell dirty joke”, “tell secret”, and “gossip”.
Spray Add-On – This mod can be found in the Plant Sim Mods Subcategory
Spraying plants should now be able to lead to children/teens/YAs becoming plantsims. Children might float for a bit because there aren’t child animations for becoming a plantsim via spraying but it should at least be functional.
Spells For Non-Supernaturals Mod – This mod can be found in the Supernatural Mods Subcategory
Witches get the spells if they have the correct alignment/skill as before, but non-witches only get the spells if they’re not a zombie, vampire, werewolf, servo, plantsim, or bigfoot. There’s also a version that allows plantsims to have the spell, for semi-compatibility with magical plantsims (assuming you let this mod load last)
Step-Parents Baby Wants Satisfied – This mod can be found in the Extended Family Mods Subcategory
When a baby is born, their “step-parents” (spouses of their biological parents) will also get baby wants/fears fulfilled if they live with the baby, and their step-grandparents will have grandbaby wants fulfilled as well. Includes a version that incorporates TwoJeff’s baby wants fix that makes it so “adopt baby” and “have baby” wants are equivalent (i.e. both can get fulfilled if either happens).
Stinky Zombies – This mod can be found in the Zombie Mods Subcategory
This means permanently-low hygiene would result in zombies constantly attempting to shower, so instead of that, Midge kept their hygiene high and made a separate mod that makes it so no matter how hygienic they are they’re still stinky (green stink cloud effect/considered stinky for attraction calculation purposes). Might take a second for the game to properly register the zombie’s stinkiness, but it should catch up.
Stray Visitation Tuning Mod – This mod can be found in the Stray Animal/Pet Mods Subcategory
This mod doubles the chance a game will schedule a stray visit when it makes its “should a stray visit?” check, but it also includes some other tuning variables used by Maxis to decide when strays should visit that are helpfully labeled.
Study All Skills From Books – This mod can be found in the Skill Mods Category
All 7 skills can be studied from all bookcases, not just the education career reward – although you’ll still need the education career reward to get that fast skilling rate. There’s also a version that is compatible with mrclopes’s read books autonomously if it loads after. There are versions of this mod that make studying cleaning build science instead of nature, based off of gummilutt’s mod.
“Study Skill” Option for Witches – This mod can be found in the Witch Mods Subcategory
A mod that allows your witches and warlocks the ability to study any alignment they choose, going back and forth, without actually changing your sims alignment.
Sunlight Immunity For Vamps – This mod can be found in the Vampire Mods Subcategory
A mod so vampires’ motives will behave as they do at night. That is, if you have no other vampire motive decay mods the motives will be frozen, but if you have a mod so that all or some motives decay at night they’ll do that during the day as well. Also removes the vampire smoking effect.
Supernatural Fans/Skeptics Magic Skill Mod – This mod can be found in the Supernatural Mods Category
With this mod supernatural fans have a 50% boost in learning magic, and supernatural skeptics learn magic more slowly (at 2/3 the speed). A “familiar” version in which the presence of the witch’s spectral familiar will also provide a boost in learning magic so long as the familiar views the witch as ‘mine’. With this version zombies will also only learn magic skill at half speed. All this is in accordance with simler90′s skill speed mod.
Supernatural Fans/Skeptics Memory Mod– This mod can be found in the Supernatural Mods Category
This mod can’t change if a Sim will have wants or fears of becoming a supernatural but the affected memory can be. Affected memories include: became/cured of witch/vampire/werewolf/plantsim, became a zombie, resurrected a zombie, abducted. For vampires, werewolves, and plantsims the text doesn’t change (since Maxis actually only made one became/cure memory each) but it’ll be red or green accordingly. If a sim has neither trait that the redness/greenness of the memory should correspond to the sim’s aspiration like the other supernatural memories, instead of always being red if it’s about lycanthropy and green otherwise.
Supernatural Garden – This mod can be found in the Other Supernatural Mods Category
A mod that converts Sims 3 supernatural plants into custom harvestable crops.
Plasma Fruit, harvested fruit can be eaten by vampires to raise hunger or used to stock the fridge
Life Fruit (requires bronze badge), harvested fruit can be eaten by non-vampires/zombies/servos to raise hunger and become a day younger or used to stock the fridge
– Both the plasma and life fruit lose their special properties upon stocking the fridge.
– They can also be used to stock the juicer, but it just deletes them, they can’t be turned into juice or be taken back.
Death Flower (requires bronze badge and amotivam’s conversion, which is included). There is an optional mod so sims can use up a death flower from their inventory to plead with the grim reaper if they die (50/50 odds they’ll win, or use the alternate always successful version if you don’t mind your supernatural gardeners being a little overpowered)
Cowplant (requires silver badge and wintermutea1′s growable cowplant + cowplant buds accessory, which are included)
Forbidden Fruit (requires gold badge and delonariel’s extracted forbidden fruit, which is included), spawns a plantbaby if harvested by a non-plantsim, but if your household is too full, the harvester is a plantsim, or it somehow otherwise isn’t able to make a plantbaby your sim will get compensated with one of delonariel’s extracted forbidden fruit (assuming you have it in your downloads folder, that is).
Supernatural Is Good – This mod can be found in the Witch Mods Subcategory
This just straight up makes everyone a supernatural fan re: memories being green for supernatural events, red for cure events. Useful for neighborhoods that are particularly supernatural.
Both the memory mod and supernatural is good are separated by supernatural type. You can mix and match between the two, but for each supernatural type you need to pick one or the other. They must load after creaturefixes (witch)/aaroneous’s debug get abducted fix (alien) if you have them.
Supernatural Juicer – This mod can be found in the Other Supernatural Mods Subcategory
Sims can juice their own homemade elixir of life and plasma juice using three life fruit or plasma fruit respectively! Plasma juice looks like tomato juice but elixir of life uses the same txmt as the aspiration reward elixir, for an easy visual comparison. Plasma juice will give non-vampires food poisoning, elixir of life will add three days of life to everyone except servos, vampires, and zombies, none of whom are truly ‘alive’, but they get a boost to their power/energy motive. Both juices give cuisine enthusiasm and hunger and, for plantsims, water, as the other juices do.
If playable ghosts drink elixir of life they won’t gain extra days, they’ll just have their energy maxed out like vampires and zombies do. Can still use if you don’t have the playable ghosts trait downloaded.
Supernatural Transformer V2 – This mod can be found in the Supernatural Mods Category
Make/Cure: Now instead of just making/curing fairies, mermaids, and genies, you can also make/cure werewolves, zombies, plantsims, and witches! These interactions will also all add the corresponding memory and overlay (fairy and mermaid overlays available here, memories here, genie memories here).
Add/Remove Overlay: This function has also been expanded for the Maxis supernatural types
Add Memory: Now you can add memories of becoming/being cured of a supernatural type.
Max Witch Skill/Alignment: Use to instantly max a witch sim’s alignment or skill. Also includes an option to make a witch as neutral as possible
Make Werecat: The same function from my previous werecat mod, which has been updated as well.
Make Skunk: Available for cats only, this applies the skunk outfit to the cat to make them look like the NPC skunk
Make Transparent/Visible: Make sim look ghost-like or regularly visible.
Make Float/Walk: Make sim float or stop them from doing so. Included for children but you need @earlypleasantview‘s mod for the anim to show up properly.
Resurrect [sim] As Playable Ghost: Shows list of sims with grave on lot and allows you to resurrect them as playable ghosts.
Kill Sim…/[death type]: Insta-kills the sim (no grim reaper), with the urn/tombstone created being assigned the chosen death type so the ghost will spawn and behave accordingly.
“Tell Fortune” Social – This mod can be found in the following categories:
// Match Maker Mods Subcategory
// Supernatural Mods Category
This is a brand new social enabled for teens-up towards either a matchmaker NPC, a sim in the paranormal career track, or the 3t2 fortune teller mystic career (no problem if you don’t have it downloaded, it’ll still work fine).
The sims undergo the animation sequences from getting a blind date from the matchmaker NPC, except the fee is a flat 150 simoleons (which automatically gets added to the recipient’s family) and it ends with a popup containing one of the BV shrine’s fortunes. Some of these fortunes come with events attached, others don’t: the BV shrine has 4 strings associated with bad outcomes, 2 with good, 3 with nothing happening. Two of those strings have been moved from bad to nothing, which you can take as compensation for having to pay 5 times as much and not getting a vacation memory out of it. It comes in both autonomous and non-autonomous versions.
There are also versions that enable sims with high paranormal interest to tell other sims’ fortunes.
Test Wedding Cakes – This mod can be found in the Wedding & Engagement Mods Subcategory
Sims can rehearse cutting the wedding cake with their fiancee or just grab a piece to taste test, even if there isn’t a party or recent marriage on the lot. Neither should be autonomous, to prevent greedy guests stealing all the cake on the actual day of the wedding before the couple can cut it properly. This also gives you the option to eat birthday cakes without someone growing up.
Throw Party Want All Residents – This mod can be found in the Party Mods Subcategory
The generic “throw a party” want will be fulfilled for any resident in the active family when a party is thrown. There’s also an additional ‘party success/failure want all residents’ mod so residents will have wants/fears for having a good/bad party fulfilled even if they aren’t the primary host.
Tinker Mod – This mod can be found in the Tinkering Mods Subcategory
Every time a sim successfully tinkers with an object they’ll stave off the next time it breaks. Also has a skill version that also builds mechanical skill.
Toddler and Child Vampires – This mod can be found in the Vampire Mods Subcategory
This mod on its own does nothing to allow you to turn toddlers and children into vampires, but rather makes toddler/child vampires look right.
Toddler Smustle – This mod can be found in the Toddler Mods Subcategory
A non-autonomous Baby New Year’s smustle now as an option for normal toddlers. Toddlers must have learned how to walk first for this to appear.
Tuck In Love/All – This mod can be found in the Family Interactions Subcategory
Enables “Tuck In” between sims if Sim A is in love with Sim B. Also comes with a version that unlocks tuck in, allowing you to direct your sims to tuck each other in if the requirements for the interaction are met.
Vampires Can Influence For Free – This mod can be found in the following categories:
//
// Vampire Mods Subcategory
A mod that allows vampires to influence non-vampires for free. They’ll use the OFB sales/manipulate animation, to make it look like they’re mesmerizing their victim into doing their bidding. There is also a version so that aliens can influence non-aliens for free, as well as a version icorporating both mods. Aliens don’t get a unique animation
Vampires Can “Voodoo” Mod – This mod can be found in the Vampire Mods Subcategory
A mod so that vampires can make non-vampires be their friends/romantic interests using the BV voodoo doll’s “voodoo/romance” and “voodoo/friendship” interactions, even if they don’t have a voodoo doll.
Vampires will use the OFB sales/manipulate animation instead of the voodoo animations (unless they also have a voodoo doll in their inventory), but they still use code from the voodoo doll so this mod requires BV (along with NL of course, and OFB if you want to see the animations properly). This also means if you have Black Spirit’s more powerful voodoo mod, your vampires will get the same boost to their powers that sims with voodoo dolls do.
Vampires Can’t Eat Food – This mod can be found in the following categories:
// Vampire Mods Subcategory
// Zombie Mods – 11 Mods Listed
With this mod vampires a) should be less likely to autonomously make/eat food. b) Shouldn’t have their hunger bar increase when they do eat, and c) automatically get food poisoning if they do eat food.
Other versions contains the same features for zombies and one that won’t give your vampires food poisoning but it won’t fill their hunger bar either.
Vampire Hunger Goes Down Nighttime & Social/Fun Decay – This mod can be found in the Vampire Mods Subcategory
When a vampire wakes up at night, their hunger will drop. This also includes vampires social and fun decays at a normal rate.
Vampire Servos Turn Into Sentry Bots – This mod can be found in the following categories:
// Servo Mods Subcategory
// Vampire Mods Subcategory
Makes it so servo vampires turn into sentrybots instead of bats when using the “fly here” interaction.
Vampire Sleep Caller, Now By Proxy GUID! – This mod can be found in the Vampire Mods Subcategory
Based off a mod from BoilingOil that auto-calls vamps to a coffin @7AM. This mod only included maxis coffins but is now updated to include all custom coffins.
Vampire Sunblock & Indoor Normal Decay – This mod can be found in the Vampire Mods Subcategory
LycosV’s vampire sunblock mod (which makes it so perfume protects vampires from the sun) with the removal of the smoking effect for vampires using sunblock and the addition of monique’s vamp daytime indoors decay hack, so that vampires who don’t have sunblock on will experience normal, non-life-threatening motive decay when kept inside
Vampiric “Tabula Rasa” Social – This mod can be found in the Vampire Mods Subcategory
Vampires can “Voodoo…/Tabula Rasa” sims, removing the victim’s memories of and relationship to the vampire while preserving family flag/relationship (if not married) and in turn removing the vampire’s enemy, BFF, best friend, friend, engaged, married, and/or going steady flag(s) with the victim.
Vampires Walk Normal – This mod can be found in the Vampire Mods Subcategory.
Stops vampire Sims from walking with their arm over their face.
Vertical Vampire Coffin – This mod can be found in the Vampire Mods Subcategory.
A vertical vampire coffin made functional for vampires instead of being decorative.
Visitor Controller That Allows Toga Parties – This mod can be found in the Campus Life Subcategory
A tweak on TwoJeff’s visitor controller, now set up to allow sims to wear togas (or PJs) to toga parties!
Vomit Mod – This mod can be found in the Health, Illness & Sickness Mods Subcategory
Sims further than 10 tiles from the toilet have a 50/50 chance of making it. If they don’t make it, a puddle will be created, and it should take longer to mop up. This affects all diseases where vomit is a symptom, because that’s how sims 2 diseases are set up.
Uncancelable Plantsim Motive Failure – This mod can be found in the Plant Sim Mods Subcategory
This mod makes it so if a Plantsim passes out due to lack of needing water, they won’t be able to get back up without either rain or the assistant of another Sim.
UI Poses Add-On – This mod can be found in the Werewolf Mods Subcategory
An add-on to give child werewolves UI poses rather than leaving them with that t-pose they have otherwise.
Want Disablers – This mod can be found in the following categories:
// Clothing Mods Subcategory
// Ghost Mods Subcategory
// Wants Based Mods Subcategory
Midge The Tree wrote a tutorial on how to disable wants and provided two that they made: Disable See ghost” Wants and Fears and Disable “Buy New Clothes” Want
Werecat Mod – This mod can be found in the Other Supernatural Mods Subcategory
A mod that can allow you to force specific werewolves to use custom “red” and “blonde” overlays even if they’re an elder/have a different hair color. The object you’ll do this with s the supernatural transformer V2: place it and have your werewolf click on it and select the appropriate option. Make sure to use the “make werewolf” options on all werecats before removing this mod from your downloads folder should you decide to get rid of it.
Werecats Don’t Go Grey – This mod can be found in the Other Supernatural Mods Subcategory
An optional “werecat-friendly” add-on that can allow you to force specific werewolves to use the red/blonde overlay even if they’re an elder/have a different hair color. The object you’ll do this with looks like the catnip toy and can be found in General/Misc for 0 simoleons: place it and have your werewolf click on it and select the appropriate option.
Werewolves/Aliens Can Assess Mood – This mod can be found in the following categories:
// Werewolf Mods
// Vampire Mods
Not a custom social, but a simple edit of the OFB “assess mood” interaction so werewolves (transformed or not) and/or aliens can use it. Aliens must have SophieDavid’s alien token to be recognized as such.
Werewolves/Aliens Can Assess Past – This mod can be found in the following categories:
// Werewolf Mods
// Vampire Mods
Werewolves (transformed or not) and/or aliens can assess sims to gain gossip memories about them. Aliens must have SophieDavid’s alien token to be recognized as such.
Werewolves Can Always Grr – This mod can be found in the Werewolf Mods Subcategory
Werewolves no longer need to be actively transformed to “Grr”.
Werewolves Can Eat Fish – This mod can be found in the Werewolf Mods Subcategory
Werewolves can eat fish.
Werewolves Can Use Mirror – This mod can be found in the Werewolf Mods Subcategory
Werewolves can change their appearance with the mirror.
Werewolves Transform For Fights – This mod can be found in the Werewolf Mods Subcategory
A mod so when werewolves fight during day light hours, they will transform into a werewolf and then transform back once the fight is over.
Werewolf Cure Wants For Friends Only – This mod can be found in the Werewolf Mods Subcategory
Sims will only roll wants for other sims to be cured of lycanthropy if they consider the other sim to be a friend.
Witches Are Matchmakers – This mod can be found in the following categories:
// Big Foot Mods Subcategory
// Match Maker Mods Subcategory
// Witch Mods Subcategory
Makes it so witches can be asked for a blind date and sell potions. The blind date mod comes with a version that allows bigfeet to ask for dates, for those with bigfoot romance. Both mods properly give witches their money too, so it can give them a little supplemental income.
Witches Conjure Grilled Cheese Mod – This mod can be found in the Witch Mods Subcatgory
A mod that converts the 4th Aspiration Benefit for grilled cheese sims “Conjure Grilled Cheese” into a witch spell.
Witches Get Voodoo Dolls – This mod can be found in the following categories:
// Voodoo Doll Mods Subcategory
// Witch Mods Subcategory
With this mod your new witches will automatically get a voodoo doll and the Werewolf Modscesponding vacation/regular memories. Pre-existing witches can still be given a voodoo doll through boolprop testingcheatsenabled true (right click -> spawn -> voodoo doll) or downloading a buyable voodoo doll.
Witches With Max Skill Don’t Need Reagents – This mod can be found in the Witch Mods Subcategory
Self explanatory but… This mod comes in four versions depending on if you have spells for non-sups, spells for non-sups and plantsims, just magical plantsims, or none of the above. This mod must load after those mods.
Wreaths are Seasonal – This mod can be found in the Seasons Mods Category
A mod that makes wreaths appear for the winter season. Can be placed on doors with the animations in conjuncture with doors with slots.
Young Enough For Pregnancy Fix
Zombie Apocalypse – This mod can be found in the Zombie Mods Subcategory
Pescado made a mod that made zombies attempt to attack other sims and turn them into zombies. Midge edit’s this mod to their own preferences. This mod changes:
– The way fights looped so it lasts the same length as a typical maxis fight.
– Zombies made through this mod now get zombie personality and lose skills, just like zombies made through maxis means
– “Eat brains” is even more attractive to zombies (It appeals to all 7 motives! It’s even more appealing to their hunger motive than it was before!)
– “Eat brains” maxes the hygiene motive of zombies so they’re less likely to go looking for baths after (less useful if you also get disabled zombie motives, which will keep hygiene maxed on its own, but this way zombie apocalypse on its own can still do an okay job of making zombies “killer machines with no other interests”)
– “Eat brains” no longer gives a boost to body skill if successful.
– Modified “watch” reactions: non-zombies who are outgoing enough to stay in the room will always be worried, but zombies will still have a full range of reactions depending on their personality. Which is to say, they’ll always boo, because zombies are outgoing and mean. Whether or not one of the participants is the voyeur’s kid no longer matters.
Zombie Controller – This mod can be found in the Zombie Mods Subcategory
A mod that makes zombies have two extra features to tweaks to your preference.
– Disabled Motives: “Disables” all motives except for hunger and environment for zombies. The bars for the other motives are visible but you’ll notice the controller maintains them at maximum and their mood is dependent only on hunger and environment. Compatible with Midge’s mod “better disabled motives” and it’s updated to include zombies so their “disabled” motives will take less hits; if you already have “better disabled motives” and want to disable your zombies’ motives, replace it with this mod.
– Mushrooms: Adds a mushrooms/flies effect to zombies. Pairs well with stinky zombies mod, which adds a green stink cloud and flags them as stinky for attraction purposes. Breaks Squinge’s mod: if you try to add/remove the mushroom fx they’ll quickly revert back to having it if they’re a zombie or not having it if they’re not a zombie.
